So, after claiming her letter of endorsement, Lockie set out for Motostoke to start her Gym Challenge in earnest. Before that, she must first pass through the Wild Area, a huge open plain split into many different routes. That means that Lockie has the chance to catch several different Pokémon before progressing any further!
The Pokémon available do change depending on the weather, so there’s always the option to avoid the grass in some of these routes and find a different Pokémon later once that weather has changed.
So the first area we come to is Rolling Fields. Lockie wasted no time and jumped straight into the grassy wilds, and her encounter for this route was … Oddish! I am very pleased with this result, as I have a lot of familiarity with this old-timer. Lockie successfully caught the little weed and named him Oberon.
The other options on this route in the current weather (overcast) were Budew, Bunnelby and Metapod. The only one I would have perhaps preferred is Budew, simply because I would choose Roserade over Vileplume/Bellossom.
Next route to venture through was the Dappled Grove, which was suffering from quite the heavy thunderstorm at the time! Fully aware of my crippling weakness to Flying types, I figured this would be the perfect opportunity to find a bit of balance with an electric type Pokémon hopefully! The first encounter Lockie came across was another Lotad, so the Duplicate Rule allowed us to shove him aside and look for someone else, at which point we found Grubbin!
Although Grubbin is a Bug type now, he will eventually take on the Electric type, so this is an investment for the future! Another capture in the bag, and Gautier the Grubbin has been added to the party! The other options here were Joltik and Budew … I am kind of disappointed I didn’t find the Joltik as he is super speedy, and I am a sucker for the fast hitters.
I suddenly found myself needing to do some levelling to catch up with the Pokémon around me – I suspect the game expects you to be catching lots of Pokémon and therefore gaining lots of Exp, which of course is not the case here! Gaspar got a nasty shock when a Tympole who was three levels higher than him spewed him with Acid! Our new friend Gautier came to his rescue and promptly wiped out the threat.
In the middle of this little level catch-up session, Beatrice evolved into Dottler! With this she gained the Psychic type, and also learned Confusion, Reflect and Light Screen, so not only does Lockie have slightly better type coverage, but also some good defensive moves!
Another close encounter for Gaspar as a critical hit from a Krabby with his Metal Claw deals serious damage! It was the perfect chance for Oberon to make his debut, and the near-killer Krabby never saw it coming. Oberon’s Absorb sent him packing!
The final area before reaching Motostoke was East Lake Axewell, and the weather here was intense sunshine (despite the fact that it was actually nighttime, so I guess … intense moonshine?). I crossed my fingers as Lockie dived into the grass, and rejoiced as Growlithe was the Pokémon who greeted us! A swift capture, and Lockie finds herself with a faithful pup, Gloria the Growlithe!
Mudbray, Minccino, Onix and Stufful were the other potential partners here, but Growlithe is by far the best of the bunch for me, so I am so happy with this result!
Lockie eventually made it to Motostoke, after an eventful journey through the Wild Area. We managed to capture three Pokémon here, and I’m quite happy with all of them! It seems like this is going great so far – there have been a few near misses, so I will have to exercise great caution in future, as I’m usually used to being several levels higher than the Pokémon around me.
And so Lockie sets out on her journey with Gaspar by her side. I predict that there will be plenty of close calls, and maybe even some tragedies, but only time will tell.
It wasn’t long before Lockie found herself in her first random encounter on Route 1, as a Blipbug jumped out at her! Luckily the Pokémon are at a very weak point at this stage, and Lockie was able to catch it straight away with her first throw. She named the female Blipbug, Beatrice.
The other random Pokémon that I could have encountered were Caterpie, Grubbin, Skwovet and Hoothoot. Perhaps I would have preferred these for the sake of familiarity, but using a Pokémon I haven’t had much to do with before should add to the challenge.
Upon reaching Wedgehurst, Lockie was introduced to Sonia, and then directed to Professor Magnolia’s house on Route 2. After healing up, she set off to meet the professor, and soon came to her first random encounter on the route, which was … a Blipbug. Thankfully I chose to use the No Duplicate rule, so this Blipbug was safe from my grasp. The next encounter was … a Lotad! Another easy capture by Lockie, and she soon found herself naming this little lady, Lillian.
The other possibilities would have been Rookidee, Hoothoot and Purrloin. I think Rookidee would have been my first choice here, but regardless, Lillian is a welcome addition to the party!
Lockie very nearly found herself facing her first tragedy, as a simple Level 7 Rookidee faced her down, and Gaspar was too slow to run away… Two pecks later and Gaspar is one hit away from an untimely end! Thankfully Lockie managed to escape on the third turn, and I suddenly realised how vulnerable my current team was to Flying Pokémon.
I decided to let Beatrice test her mettle against her first ever opponent, a Nickit belonging to Youngster Benjamin on Route 2 … and she did it! She managed to take the sly fox down, only losing 6HP in the process! I hoped she would be able to manage it as her Struggle Bug move is super effective, and she showed me that she’s got what it takes! Champion Leon, here we come!
Okay, perhaps I’m getting carried away here …
Once Lockie reached the professor’s house, a brief conversation between Magnolia, Leon and Hop led to Lockie being thrown into another battle with her rival! Not even our archnemesis, Rookidee, could slow Gaspar down! Hop just managed to get us into yellow health, but Gaspar powered through and swept his team of three, and grew to Level 11 in the process.
With this victory, Leon saw fit to offer Lockie a letter of endorsement, which will allow her entry to the Gym Challenge. So far, everything seems to be going our way for this Nuzlocke challenge. Next stop for Lockie is of course, the Wild Area. Many different routes await, as well as many strong Pokémon who could prove absolutely fatal to our team.
Come back next time to find out how Lockie’s Wild Area adventure panned out!
Hello everyone! So I have decided to do a Nuzlocke Challenge on the latest installment to the series, Pokémon Shield! First things first, I need to clarify what rules I will be following for this challenge.
All Pokémon that faint in battle shall be considered dead. They will be placed into a Graveyard Box on the PC.
Only the first Pokémon encountered on each named route/area may be caught. Due to the updated overworld mechanics of Sword/Shield, I have decided that where random encounters are possible, this must be considered the first Pokémon. Where random encounters are not available, I shall catch the first Pokémon I see that spawns.
I will be nicknaming all of my Pokémon.
If all Pokémon in the party faint, that shall be considered a Game Over.
I will not be trading Pokémon, using gift Pokémon, or capturing raid Pokémon.
I will be using the no duplicates rule – if my first encounter is a Pokémon that I have already caught, it will not count as the first encounter and must not be captured.
I will not be using healing items in battle.
I will not overlevel my Pokémon with intense grinding, Exp candies, Pokéjobs, or camp activities.
And now the trainer who will be taking on this dastardly challenge – Lockie! And her partner of choice for this challenge is none other than Grookey, who I have named Gaspar. Grookey was chosen on a dice roll, where 1-2 was Grookey, 3-4 was Scorbunny, and 5-6 was Sobble.
Wish me luck on my Nuzlocke adventure – I really would prefer not to have to bury anyone in the Graveyard Box!
I barely even know where to start with Sword and Shield, the latest installment to the Pokémon series. I have a lot to say about them, so I guess I should start somewhere!
First, let’s talk about the theme.Sword and Shield are set in the region of Galar, which is inspired by the UK! As a Brit, it means there are lots of little nods here and there that I find quite amusing to say the least, and other things that I just find very satisfying to see.
From the very beginning I could immediately feel a sense of English countryside, starting off in the sleepy village of Postwick, moving onto Wedgehurst, the aesthetic was captured perfectly with the fields of crops, and grazing Wooloo (the sheep Pokémon!), and the villages and towns themselves hold a certain charm which I think reflects that of the rural countryside villages we see here in the UK perfectly.
And this aesthetic just grows more and more the further into the region you go! We have a town which seems to have taken inspiration from our famous landmark, Stonehenge, and it also has a Geoglyph on the hillside (a large design/pattern on the ground usually formed by chalk, small stones or other such materials) which is something that can be found surprisingly often in England, usually in the shape of a horse!
The PokémonCentres also have their own English charm added to them. They have a quaint decorated exterior which seems to fit in just about wherever you would find one, but it’s the interior that impressed me the most. I was simply shocked to walk inside for the first time and see on the left hand side of the room … a pub! Every PokémonCentre has its own little pub, and I couldn’t help but laugh when I saw the tiny pictures of the berries on the taps!
The town names are another thing which I feel have been perfectly captured – I genuinely could be at home looking around for nearby villages to visit! Postwick, Circhester, Hulbury, Stow-On-Side, Wyndon … all you need to do is have a look around the UK on Google Maps, and you’ll see just how well these fit the theme.
The next thing I would like to talk about is some of the new features that I have come across so far! First, let’s talk about the updated mechanics for wild Pokémon. It seems as though Game Freak have taken the classic mechanics of the main games, the new mechanics introduced in the Let’s Go titles, and put them together to make a fantastic combination. Wild Pokémon will pop up in the grass, and they also react to you in different ways. Some will walk up to you with curiosity, others will charge at you and commence battle! And more still will flee as soon as they see you, you’ll have to sneak up to these flighty fellows! And besides these, you’ll also see an exclamation mark followed by rustling in the grass as you pass through – if you run into that small patch, you’ll find yourself in a classic random battle! Furthermore, you can even whistle or sound your bicycle’s bell to attract the attention of Pokémon – even those who might be flying in the skies above you!
Next on the list is the Wild Area. My goodness … I can hardly pull myself away from this new area! This is the first time that us fans have experienced such an overwhelmingly large area in a Pokémon game. The Wild Area has plenty of Pokémon for you to track down and catch – with a hefty level range! You have to keep your wits about you, otherwise you could find yourself being wiped out by one of these powerhouses.
A big part of the Wild Area is the dens which are scattered across the plains. You will occasionally spot glowing beams of light piercing the sky – these are emitted from the previously mentioned dens, and if you journey to one of these, you will be able to enter a raid battle! I have to say, I really, really enjoy these. Four players will take one Pokémon into battle against an enormous wild Pokémon – a Dynamax Pokémon. It is possible for one trainer to dynamax their Pokémon, but this will only last for three turns. There are many things to gain from completing these – besides the chance to catch a Pokémon that you might not be able to find easily otherwise, you will also get a nice haul of items, including a TR or two, an item which is used to teach your Pokémon a new move, but it breaks after one use (a throwback to the old school games where TMs weren’t unlimited use).
The last feature I want to mention is the camping. While you’re travelling, you can set up camp and let your team run around for a bit of fresh air. While in camp, you can observe them as they plod along, occasionally interacting with each other, you can throw a ball about for them to either catch and bring back to you, or kick around, you can take a toy out which seems to encourage a bit of rough-house play, and finally you can get cooking to feed yourself and your team! This is something I really enjoy – it’s just so fun to watch as you and your lead Pokémon take that suspenseful first taste, and then react in awe at the taste of your concoction! One of the benefits of doing this is a nice experience boost for your party, as well as any fainted Pokémon being revitalised enough to carry on for another battle!
With this new generation comes a whole host of new Pokémon for fans to discover. So far, I have been totally bowled over by the designs of these Pokémon … for the most part at least.
There have been some incredibly solid designs, and so many of them fit the theme perfectly. From squirrels to foxes, sheep to ravens … We even have Pokémon that have been inspired by Welsh Corgis, Vikings, knights, and even tea pots! This is just a small number of examples though, there are so many more that I could mention!
Next thing on my list is the GymChallenge. In a Pokémon game there are usually two main goals. Catch as many Pokémon as you can to complete your Pokédex, and defeat all the Gym Leaders and then the Elite Four. Sun and Moon saw a brief switch-up from this regular format through the Island Challenge, but otherwise the format is largely the same throughout the main series games.
I don’t know how controversial this opinion will be, but here it is: this is the best Gym Challenge I have ever faced.
I love everything about it. It is introduced to us as a rather exclusive, but nationally adored event (a rather obvious parallel with real-world sports). In order to enter, you must be endorsed, and we receive our endorsement from the champion. Every challenger is to have their own number for their uniform, and yes, you will be wearing a uniform. The Gyms themselves are massive stadiums! They must be tackled in a specific and official order with no deviations, and each Gym has a Mission for you to complete before challenging the Leader.
The best thing is without a doubt the battles with the Gym Leaders. The battle takes place in the main stadium, with endless crowds watching and cheering – they even react to the battle! The soundtrack is just out of this world, I get so swept up in it. And then once the Gym Leader has one Pokémon left … time for Dynamax! Not only that, but the crowd goes wild with excitement, and the soundtrack actually changes as the crowd sings along! You can also Dynamax at any point in this battle, but it only lasts for three turns, so choose carefully!
The way that the challenge is set out makes me think of the anime and how the Pokémon League is usually depicted – I always felt that was how it should be presented and that the games sometimes fell short of that. I may not have completed my copy of Shield just yet, but so far I have not been disappointed.
There has been a fair amount of complaint amongst fans in the run up to release day. I have seen complaints about the choice to not include all Pokémon, about the lack of innovation in the graphics, the shortness of the routes and the story in general.
I have to admit that while I understand and respect these opinions, I can’t say that I share them. It is a shame that not all Pokémon have been included, but at the end of the day, there are 400 Pokémon available for us to catch and train. That’s more than enough for me, I know I will spend plenty of time hunting them down and training up my favourites. It will be sad to see that certain Pokes didn’t make the cut, but I can still appreciate what we have been given.
I really can’t find an issue with the graphics personally – I think the environment is absolutely gorgeous. I have seen mentions about how the trainers and Pokémon pop up onto the screen as you get close to them, so that they don’t need to be rendered the entire time, and it just doesn’t bug me. They appear on screen in a very smooth way, so as not to be too jarring.
I can see why people are annoyed at the length of the routes, some of them are admittedly short. This hasn’t stopped me from spending plenty of time in each one though – with so many different Pokémon to come across, particularly with the changing weather, there is plenty of reason to hang around, see what you can find, and even to return to places that you have already been to! I have literally spent hours in the Wild Area catching anything I hadn’t already found.
There are only two things that really bother me, the first being the battle background when you are indoors. The outside and the stadiums have fantastic backgrounds that make you feel as though you’re really battling out there! But if you battle inside a building, it is a strange, hazy background which does break the immersion. It’s somewhat disappointing to see, considering they were able to achieve this with Pokémon Coliseum on the Gamecube.
The other thing that bugs me is the lack of a feature that was done so well in Let’s Go, that I really hoped it would be a reoccurring feature. You can’t pick a Pokémon to follow you around anymore! It feels like the foundation was there, with the wild Pokémon roaming around the world, but the feature itself wasn’t implemented.
My final word is that while this may have been a disappointing entry for some Pokémon fans, it ticked all the right boxes for myself personally, so PokémonSword and Shield get my full recommendation.