Here we have a game that sort of appeared out of nowhere for me – I hadn’t heard anything about it until maybe a week or so before release, and I was intrigued enough to do a little digging, and impressed enough to preorder it.
Greedfall is a fascinating take on what colonial times would be like in a fantasy setting. You are De Sardet, a noble of one of the continent’s great nations, and you set out on a voyage to a new land, where colonisation has already begun. You will face exotic beasts, native tribes, and other nations who have settled on the shores of the island.
The combat is something that in particularly enjoy, as it offers a lot of fluid choices, and certainly some challenges in places. As you level up, you will be able to invest points in your skill tree, and you probably won’t be shocked to hear that the tree is roughly divided into a sort of Warrior/Rogue/Mage categorisation. Greedfall allows you to have two melee weapons set, and a gun always available to use, so you have the potential to create a truly well-rounded character. You can have a magical ring set as one weapon to cast spells, then at the press of a button swap to your melee weapon to allow your mana to recharge. You will also need to dodge or parry to survive, as some of the native creatures are particularly deadly… Luckily you are able to take two companions with you as you travel the island, so you won’t be on your own against these perils!
There is some strategy that goes into leveling up, as on certain levels you also get Attribute Points and Talent Points. The former are spent in De Sardet’s Agility, Strength, Endurance, Willpower, Mental Power, and Accuracy. Assigning points into these attributes will allow you to equip the best equipment as you progress through the game. The Talent Points are used to further De Sardet’s vigor, charisma, science, lockpicking, craftsmanship and intuition. Each is important in its own way, such as vigor which allows you to regenerate health and mana quickly outside of combat and gives you access to secret areas through climbing and balancing across certain obstacles. Science is also a good one to invest in early, as a single point in science allows you to explore weakened walls to access even more areas!
Without a doubt I have been fascinated by the plot – as much as I love Fantasy RPGs in general, there’s no denying that storylines can often mirror each other in certain aspects. It’s interesting to experience this colonial fantasy adventure, mixing a fascinating period of human history with an excellent and imaginative genre. Instead of medieval huts, peasants, and dragons, we have native settlements, colonial cities, rising tensions, and even wars.
Something that I always admire is the work that goes into creating a fictional tribe. The natives of Teer Fradee have their own language, and a particularly thick accent when speaking in the common tongue, even with occasionally bad grammar as you might expect from a native tribe learning a new language. These are the special kind of details that make a world feel convincing and alive.
As much as I like Greedfall, it isn’t without its flaws. Probably the most glaringly obvious of these flaws is the unfortunate fact that some of the settings do feel somewhat copy and pasted. Maybe there was just one architect on the island at the time, but all of the new cities have within them Palaces, taverns, barracks, all with perfectly identical layouts. Even the settlements of the island’s various tribes of natives have identical lodging for their Chiefs – down to the last stone! It’s sad that this is the case as the rest of the world seems to have been so painstakingly crafted, these copied details just chip away at my immersion into this world. My only other gripe is the companion quests – upon accepting a quest from one of your companions, they will be locked into your party until you have completed all stages of that quest. It’s a pretty minor complaint, but it bugs me as I’m usually one for accepting lots of quests and then working through them in whatever order I like – preferably without having to be worried about my party members being locked in.
It’s certainly not the longest game, but there is still the potential for you to sink quite a lot of time into it, and I have had a lot of fun while dedicating my time to it.
- Platform: PS4, Xbox One, PC
- Release Date: 10/09/2019
- Genre: Fantasy RPG