Posted in Uncategorized

Kingdom New Lands

Simple, challenging, and beautiful. Kingdom New Lands is a side scroller that focuses on resource management and self-preservation. The art design of this game is just stunning, with a beautiful pixelated style. You are a queen, and you have only three things: your crown, your steed, and your coinpurse.

Progression comes from investing money into different areas of the island to create watchtowers, walls, farms and more, offering peasants you find on the island a gold coin to join your cause, buying tools for the people to use in order to work for your kingdom, and collecting the profits that are made by the various characters under your rule.

But it isn’t all building and profiteering … once the night comes, it begins. Every night your kingdom will be attacked by gruesome monsters called the Greed. They hunt mercilessly for possessions – they will attack your people and steal their tools, their money, and your money as well if they are able to attack you. But if your coinpurse is empty and you get hit by one of these monstrous creatures? Your crown will be knocked from your head, and if they get their hands on it, it’s game over for you!

I have really enjoyed this style of gameplay, as well as the very real challenge the game offers you. As each day passes by, more and more of the Greed emerge from their portals to attack you, meaning that if you don’t pay enough attention to your defensive structures and army, you will soon find yourself getting overrun – which can be a devastatingly difficult situation to come back from. And this is not the only issue you will face. Eventually, winter will arrive, and your crop fields will die off, leaving your farmers with nothing to do and your kingdom with very little income.

There are a number of different islands, and you can travel between them by rebuilding a shipwreck on the island – something which will require no short amount of gold coins. But once you have successfully got it in ship-shape and docked, you may depart the island at any point to move on to a new island.

There isn’t a whole lot to say about the game, it is a small one after all – but it still ticks plenty of boxes for me. Beautiful visuals, fantastic soundtrack, satisfying challenge.


  • Platform: PS4, Nintendo Switch, Xbox One, PC, iOS, Android
  • Release Date: 21/10/2015
  • Genre: Strategy
Posted in Recent Games

Prison Architect

Regular readers won’t be shocked to see another simulation game making it’s way to this site. Prison Architect has a habit of dragging me back to it by simple association … whenever I watch something on TV based around a prison (Orange Is The New Black, for example) I suddenly get the strongest urge to hop back in and start making my own prison!

There’s just something about designing layouts, considering the efficiency ad functionality of the various sections as you build them. Perhaps I missed my true calling?

When I first bought this game, it was quite simple and bare-bones. Over time, continuous updates have built upon the excellent foundation that the original base game provided. The premise of Prison Architect as you can probably guess is to build and manage your own prison from scratch. There are the usual challenges that you might expect, such as balancing a budget, having the right amount of staffing, that sort of thing. But being a prison game, there are lots of extra things for you to consider.

Your prisoners will have to be looked after, and also watched closely – a prison riot is but one unfortunate incident away! Will you decide to be a cruel warden? Or will you create educational programs and work opportunities? Will you let the prisoners do their thing or will you crack down and confiscate all contriband?

The game is so well looked after by the creators, it is crazy to think of just how many differences there are between the original release and the game as it is today. Besides the many new rooms, items, and mechanics, my favourite of the new additions has to be escape mode. A mode which adds an entirely new layer of challenge and enjoyment to an already enjoyable game.

Escape Mode allows you to jump into the prison as a fresh-faced convict, straight off the bus. As a prisoner, your job is ultimately to escape. Of course, such a feat doesn’t happen overnight. It will take time, patience and planning. There are a number of different ways for you to consider. Maybe you prefer to stealthily gather the items you need and hide them in safe places where you can collect them later to make your grand escape. Or perhaps you’ll form a gang and overthrow the prison, destroying everything in your path, burning the prison down as you walk out towards your freedom.

It gets even better – you can access the Steam workshop to load up prisons made by other players and try to escape from them. I can tell you, there are some REAL challenges to be found on there! I’m not entirely sure if it is possible to load the prisons of other players on the console version, but I certainly hope it is available, because it really does raise the bar just that extra little bit.

Overall, it just feels like Prison Architect has an extra layer of challenge compared to most other simulation games, seeing as it literally could all go wrong in an instant. You will have to keep your wits about you and ensure that you have a good regime in place otherwise you will find yourself subjected to prison riots, arson, assaults, escape attempts, and even murder. They are criminals after all!

It’s a huge thumbs up from me, it really is one of the best simulation games out there. The minimalist style is charming, the hidden humour is satisfying, and the gameplay is just excellent.


  • Platform: PS4, Xbox One, Nintendo Switch, PC
  • Release Date: 06/10/2015 (PC), 28/06/2016 (PS4, Xbox One), 20/08/2018 (Nintendo Switch)
  • Genre: Simulation
Posted in New Games

Final Fantasy VII Remake

I almost can’t believe that it is finally here. I have waited so long — we have all waited so long! But finally the Final Fantasy VII Remake is upon us, and personally it’s more than I could have ever hoped for! I will try to keep this mostly spoiler free, but for those of you who have not yet played and want to jump in with nothing spoiled at all, I suggest you put off reading this for now!

As most of you will know by know, this is only the first release of what will be an episodic remake of VII, and it is based on your time in Midgar (which in the original game was just disc 1 of 4!). It feels so good to see so many of the places we know so well get a full makeover, fleshed out and teeming with life! Many new aspects have been added to the game to achieve this including new places, people, plot points, mini games and features.

We will get to meet all the existing characters who we are already so fond of, as well as a whole host of new characters, all of whom fit into the world we know so well.

One of the biggest changes between the remake and the original is the battle system. For those of you who are unfamiliar with the original, Final Fantasy VII was before the time of active battles in the franchise, and so it worked on a turn based system. This meant choosing whether to attack, cast a spell, use an item etc. once each party member was ready to do so. But now, everything has been totally revamped to fit in with the current style of the franchise. This means totally active battles, controlling only one character (but being able to switch between your party members), moving around the battlefield, dodging, parrying, experiencing a true battle. So where do spells and such come into it? Well, as you battle your party will each have an ATB gauge that fills overtime. The gauge is split into segments, and these segments are used to perform abilities, and use your spells or items. No more spamming potions and phoenix downs! You’ve now got to have your characters be strong enough to survive taking a few punches if you want to heal up in a dire situation!

One of the many things that the Final Fantasy franchise is known for is have beautiful soundtracks. FF7: Remake is absolutely not an exception to this rule. The original game has some iconic tracks itself, and of course we will have to wait for future episodic releases before we can hear it all, but what I have heard so far is exceptional. A perfect balance of nostalgia from the redesign of existing tracks, and pleasure of experiencing the new tracks for the first time. Besides the actual background music, there are also CDs to be found around the world, all of which have a retro/nostalgic feel whilst also having their own themes.

There were many pivotal moments for me whilst playing – meeting the characters that I already knew so well and seeing them truly brought to life, being surprised by how much I suddenly adored characters I already knew and didn’t care about (shout out to Jessie, Biggs and Wedge), and seeing iconic scenes and places from the original.

I won’t forget the moment Aerith was revealed after her makeover any time soon.
Jessie, a character I never cared about. The Remake has changed my opinion entirely.
Almost every interaction with Aerith feels so meaningful – also her garden is stunning.

So of course, being the same game but remade, the plot is virtually the same … right?

You are of course following the same characters and the same story, but it is not entirely identical. In fact, I noticed some key additions (and even differences) as I played. How about the mysterious ghost-like entities that seem to harass the party at pivotal plot points? And Avalanche … weren’t they just a tiny group? Now apparently a small delegation of a much larger group? And Aerith … I don’t know about the rest of you that have played, but something feels different. Of course, she is much more fleshed out just like everyone else, but in a way that just makes it more obvious. It’s almost like she has an awareness of some sort. I have a theory in mind, but I’m not going to get into that here.

So in short, Final Fantasy VII Remake really is everything that I hoped it would be, and that much more on top of that. I totally recommend it for anyone who enjoyed the original game, and for any RPG fans who never got a chance to play the original! In fact, the game is so good that I actually payed full retail price for it just because I wanted to get it as soon as it came out. Trust me, that almost never happens.


  • Platform: PS4
  • Release Date: 10/04/2020
  • Genre: Fantasy RPG
Posted in Recent Games

Fallout 76 – Wastelanders Update

Like so many other fans of the franchise, I was eager to buy 76 when it was released. While I did enjoy it for a while, it ultimately got boring fast, for the very simple face that it wasn’t a true Fallout game. A vast open world … with no NPCs? No quirky characters or bizarre storylines, just endless fetch quests given to you by robots, or triggered by holotapes.

Sadly, this was never going to be a hugely popular design choice, and my interest soon disappeared. But not all was lost – a few months ago I heard that a free update would be headed our way, the Wastelanders update. NPCs would return to Appalachia, bringing factions for you to interact with, new storylines to take part in, all of which has been carefully intertwined with the existing story to allow both new and old players to take part.

Without a doubt I am grateful for the attempt to rescue this game, as I really did feel like it could have been so much better than it was. By no means is it anywhere near perfect at this point, but it is a whole lot more playable. It feels much more like a true Fallout game at this point, and by extension it feels much more like it was meant to be experienced solo. Unfortunately I think there is a real lack of proper quest-sharing which makes playing as a team rather difficult and ultimately uninteresting.

Sadly, there does still seem to be a lot of instability in Fallout 76. I have found that it is not uncommon for the game to suddenly crash, particularly while I am trying to take part in public events. Of course, being completely online means that nothing is really lost, so I don’t hold too much of a grudge against it.

Let’s not forget that this is a Fallout game at the end of the day, and that means that there are still lots of good things about it. A lot of adaptations had to be made to the usual Fallout style of gameplay to make it work as an MMORPG, and I think they did a pretty good job of that. The core mechanics of the game are the same, but with some serious changes to what happens when you level up, changes which I actually prefer to the usual format. And we have a whole new region of the wasteland to explore, Appalachia. I’ve always loved seeing the fictional nuclear wasteland in the Fallout franchise – the level of detail and design is a testament to the imagination and skill of the team behind it, not to mention a cautionary tale for us to bear in mind.

I’m hoping that we will receive more gradual updates that might offer a bit more stability to the performance of 76, as well as a few more content updates. But for now I’m enjoying coming on each day; completing daily tasks, taking part in events, building my C.A.M.P up a bit more each day, and taking on tougher challenges each day as my character levels up.

I would recommend that players who bought this and abandoned it ought to come back and see if they like the changes that have been made, but if you don’t have it already … maybe wait until it’s in the sale.


  • Platform: PS4, Xbox One, PC
  • Release Date: 14/11/2018
  • Genre: MMORPG
Posted in Recent Games

Man Of Medan

Last year when I wrote about Until Dawn, I said I would be picking up the next game that the creators had worked on, Man Of Medan, and that’s exactly what I did do.

It certainly has an interesting plot, but I won’t go into too much detail as I don’t want to spoil it for any of you who might want to play this yourselves. There are plenty of secrets to discover while you’re poking around on the creaky, old ship – without a doubt there’s plenty more for me to find.

There are of course some mechanics which are carried across from Until Dawn. Pictures hidden around which show you premonitions, relationships between each character which are affected my choices and actions, traits which are emphasised or replaced with other traits depending on your choices, and then of course different paths and actions you can take as you play through the game.

Unfortunately there are some ways in which Man Of Medan is lacking somewhat. Until Dawn felt like a much longer experience, with lots of secrets, lots of story, lots of places to explore. But Medan seemed to wrap up a lot quicker, I was actually slightly surprised when I realised I had reached the ending. Part of me wonders if this is in fact because the main bulk of the game takes place on a ship. We’re not talking about a luxury cruise liner, but a military freighter. There’s not much in the way of variety when you’re looking around the ship – once you’ve seen one section, you’ve pretty much seen it all. Perhaps the game is intentionally shorter because the creators thought it would be too boring to spend so much time there?

Another difference is the lack of a clueline. Until Dawn had a feature that I particularly enjoyed where every time you found a secret that was related to the incident that happened there many years ago, it opened up a small portion of this so-called clueline, which was essentially a video for you to watch which explained the events that took place in the past. The unlocked portions were so tiny, that you would have to be some way into the game before you could really start to piece things together. I really missed this feature as I was playing Man Of Medan, and I felt it was a shame not to include it.

I will definitely be playing more of the game though, to make different choices, see what other things are hiding for me to discover, and see if I can get everyone to survive (I may have accidentally got three of the five characters killed …). Also I really want to try out the co-op features that have been introduced and see how that is handled!

So ultimately, although I did prefer Until Dawn, I still feel Man Of Medan is quite a good game, and I recommend it if you see it on sale!


  • Platform: PS4, Xbox One, PC
  • Release Date: 30/08/2019
  • Genre: Interactive Horror
Posted in Recent Games

House Flipper

You know, it’s a weird phenomenon … most of us probably don’t enjoy doing chores, or at the very least have certain chores that we really don’t enjoy doing. So then, why is it that certain games, such as today’s feature, are so enjoyable and satisfying to play?

House Flipper is exactly as it sounds – you take on jobs flipping people’s houses, and the jobs that are needed to be done vary a fair amount. The one you will probably see the most of is cleaning. A lot of these people have dirty, filthy, disgusting houses, covered in stains, rubbish, and in the worst case scenarios … cockroaches. If you put me in one of these houses, I would probably freak out and run for the hills. And yet, putting myself in there virtually and methodically cleaning each room from top to bottom (because yes, sometimes there are even stains on the ceilings) is somehow very soothing and fun.

So besides cleaning, you will also get to paint, take down walls, add new walls in, fill wall cavities with plaster, lay new tiles or flooring down, install new plumbing objects such as showers and toilets, and buy new furniture as requested by the client.

If I had to complain about one thing, it would be that I don’t find the painting or tiling to be particularly enjoyable. It’s a long and tedious task when you have to do all the walls of a room, and although you can unlock perks as you play the game to make the task easier, it still feels like a real struggle to get through!

Besides taking on jobs to do specific work in houses, you can also buy houses to remodel as you see fit, and then either convert it into your own home office (much better than the tiny shed you start out with), or you can sell it on to one of the interested potential buyers to try and turn a profit.

I wouldn’t say House Flipper is the kind of game you would spend a particularly long time on, I find it most enjoyable to play in small bursts, maybe do one or two jobs in a single play session. But the small sessions that I do play, I find to be very therapeutic.


  • Platform: PS4, Xbox One, PC
  • Release Date: 17/05/2018 (PC), 25/02/2020 (PS4), 26/02/2020 (Xbox One)
  • Genre: Simulation
Posted in Recent Games

Gang Beasts

I cannot shut up about Gang Beasts. I tell all my friends about it. I tell them how much they need to get it so that we can play this ridiculously hilarious game.

So what is it exactly? It’s simple enough to explain – it’s a fighting game! But we’re not talking about combos, health bars, special moves, any of that. This is a bunch of, what I could best describe as clay dolls thrown into incredibly precarious arenas, with the goal of duking it out until only one is left standing.

There’s no tutorial either, you’re either going to have to figure it out on your own or look up the controls online, and it’s kind of surprising to see how many different things you can do. Punching, kicking, headbutting, grabbing, lifting, even drop-kicking … these are the moves that you have at your disposal, and somehow you must dispose of the other contenders!

You could try to be smart and use the environment around you to your advantage. As I mentioned before, the stages are perilous – many things are breakable, and sometimes brains beat brawn in this game. When fighting on the stage that consists of two cargo containers suspended in the air, you could try to fight everyone and knock them off the edge … or you could climb the cables and actually split them to cause the container to fall taking all the brawlers below with it. But then sometimes the best thing to do is just knock someone out by punching them in the head and throw them off the stage.

Maybe I’m just easily amused but I just find Gang Beasts to be absolutely hilarious. There’s something about watching these tiny figures ragdoll around these precarious stages which is just so entertaining to me – and this is definitely helped by the variety of costumes that you will see. You have the option to dress up your little fighter, and this is an option that most people gratefully use. There are many, many clothing options available … even animal onesies! I actually like cats a lot, so can you tell me why I find so much joy in picking up someone in a cat suit and throwing them off a ledge?

There are a few different game modes for variety’s sake as well. Melee is the standard mode where you all battle it out to be the sole survivor. Gangs puts you into teams to accomplish the same goal. Waves puts you all on the same side but pits hoards of AI opponents against you. Football … well, it’s football!

Honestly there isn’t a whole lot to say about this game. It’s small, it’s fun, play it with strangers, play it with friends, just enjoy yourself!


  • Platform: PS4, Xbox One, PC
  • Release Date: 12/12/2017 (PC, PS4), 27/03/19 (Xbox One),
  • Genre: Party Brawler
Posted in New Games

Greedfall

Here we have a game that sort of appeared out of nowhere for me – I hadn’t heard anything about it until maybe a week or so before release, and I was intrigued enough to do a little digging, and impressed enough to preorder it.

Greedfall is a fascinating take on what colonial times would be like in a fantasy setting. You are De Sardet, a noble of one of the continent’s great nations, and you set out on a voyage to a new land, where colonisation has already begun. You will face exotic beasts, native tribes, and other nations who have settled on the shores of the island.

The combat is something that in particularly enjoy, as it offers a lot of fluid choices, and certainly some challenges in places. As you level up, you will be able to invest points in your skill tree, and you probably won’t be shocked to hear that the tree is roughly divided into a sort of Warrior/Rogue/Mage categorisation. Greedfall allows you to have two melee weapons set, and a gun always available to use, so you have the potential to create a truly well-rounded character. You can have a magical ring set as one weapon to cast spells, then at the press of a button swap to your melee weapon to allow your mana to recharge. You will also need to dodge or parry to survive, as some of the native creatures are particularly deadly… Luckily you are able to take two companions with you as you travel the island, so you won’t be on your own against these perils!

There is some strategy that goes into leveling up, as on certain levels you also get Attribute Points and Talent Points. The former are spent in De Sardet’s Agility, Strength, Endurance, Willpower, Mental Power, and Accuracy. Assigning points into these attributes will allow you to equip the best equipment as you progress through the game. The Talent Points are used to further De Sardet’s vigor, charisma, science, lockpicking, craftsmanship and intuition. Each is important in its own way, such as vigor which allows you to regenerate health and mana quickly outside of combat and gives you access to secret areas through climbing and balancing across certain obstacles. Science is also a good one to invest in early, as a single point in science allows you to explore weakened walls to access even more areas!

Without a doubt I have been fascinated by the plot – as much as I love Fantasy RPGs in general, there’s no denying that storylines can often mirror each other in certain aspects. It’s interesting to experience this colonial fantasy adventure, mixing a fascinating period of human history with an excellent and imaginative genre. Instead of medieval huts, peasants, and dragons, we have native settlements, colonial cities, rising tensions, and even wars.

Something that I always admire is the work that goes into creating a fictional tribe. The natives of Teer Fradee have their own language, and a particularly thick accent when speaking in the common tongue, even with occasionally bad grammar as you might expect from a native tribe learning a new language. These are the special kind of details that make a world feel convincing and alive.

As much as I like Greedfall, it isn’t without its flaws. Probably the most glaringly obvious of these flaws is the unfortunate fact that some of the settings do feel somewhat copy and pasted. Maybe there was just one architect on the island at the time, but all of the new cities have within them Palaces, taverns, barracks, all with perfectly identical layouts. Even the settlements of the island’s various tribes of natives have identical lodging for their Chiefs – down to the last stone! It’s sad that this is the case as the rest of the world seems to have been so painstakingly crafted, these copied details just chip away at my immersion into this world. My only other gripe is the companion quests – upon accepting a quest from one of your companions, they will be locked into your party until you have completed all stages of that quest. It’s a pretty minor complaint, but it bugs me as I’m usually one for accepting lots of quests and then working through them in whatever order I like – preferably without having to be worried about my party members being locked in.

It’s certainly not the longest game, but there is still the potential for you to sink quite a lot of time into it, and I have had a lot of fun while dedicating my time to it.


  • Platform: PS4, Xbox One, PC
  • Release Date: 10/09/2019
  • Genre: Fantasy RPG

Posted in Recent Games

Friday The 13th: The Game

I’ve said it before, I’ll say it again. I love horror. Although Friday The 13th had a fairly buggy start, it was an instant hit with me. Most of you will likely know the general idea of what the movies were about… masked killer, hangs out at camp, tends to get a bit stab-happy. Naturally it won’t be for everyone, but for horror junkies like me, few things beat the adrenaline as you run into the darkness with Jason Vorhees hot on your heels! I should point out, that would more than likely be a lot less enjoyable in real life.

As you probably guessed, Friday The 13th: The Game is a horror survival game, unless you are chosen to play as Jason, in which case it’s a rather unsettling simulation of things that should absolutely not be done in reality. Once the game starts, a small cutscene plays that … well, let’s say it announces Jason’s arrival. All the camp counsellors scatter across the map and now you must do what you can to survive! If you live for a whole 20 minutes, manage to call the police and escape to them, drive or sail away by car or boat, or manage to pull off the incredibly difficult and coordinated task of killing Jason, then you win. So of course, if Jason catches you and makes you see the light… well, better luck next time!

Of course, nothing is so simple that you can escape just like that. Want to call the police? You have to locate the one hut in the whole map that has a phone, which will have a busted fuse box, so you must find the fuse, fix the box, call the police, wait for them to arrive, get to the exit point, and pray Jason doesn’t stand between you and the police cars. Maybe you think driving is easier? Well first you better find the car battery, install that, then find fuel to top up the car, not to mention you need the car key, and then drive to safety without Jason appearing in the road and smashing your car to a halt. Maybe you just want to try to survive for the whole 20 minutes? Well good luck with that! If you do pull it off, maybe go buy a lottery ticket.

You’re not entirely defenseless though, so make sure you always keep an eye out for handy tools. You can find pocket knives which will allow you to escape Jason’s grasp, firecrackers which you can drop to stun him, weapons which you can swing at him and hope he gets knocked down, and bear traps that you can strategically place and hope that Jason gets caught before one of your fellow counsellors stumble into it.

There’s also some customisation – you can choose from a number of different counsellors and killers to play as. The counsellors all have different stats to bear in mind, and the killers have different strengths and weaknesses in what they can and can’t do. The counsellors can be customised with different clothes and perks which will give them various benefits, and the killers can be customised with special executions – handy if you’re the kind of person who really likes to show off your Jason skills.

If you ask me, this is the perfect game to either sit down with some fellow horror-loving friends, turn off all the lights, and take it in turns to survive the night, or to play online with your friends on voice chat, trying your best to work together to escape Jason’s clutches!


  • Platform: PS4, Xbox One, PC, Nintendo Switch
  • Release Date: 26/05/2017 (Switch 13/08/19)
  • Genre: Survival Horror
Posted in Recent Games

The Witcher 3: Wild Hunt

If you were to ask me to describe The Witcher 3 in as few words as possible, I would know exactly what to say.

It’s a commitment.

Without a doubt this is one of my favourite RPG games out there, but it is not to be taken lightly. The Witcher 3 boasts an enormous open world with so much to explore, a wealth of characters to meet and assist, many beasts and monsters for you to defeat, and a rich lore that truly gives the impression that you are in a living, breathing world.

I first got my hands on game in 2015, and I sunk a fair number of hours into it, before getting distracted by other games .. I made a second attempt to tackle the game in 2016, where I met the same distracted fate… fast forward to 2020, and the incredible Netflix adaptation of the original novel by Andrzej Sapkowski, I had recaptured the urge to play this incomplete adventure – no excuses!

I actually put myself on a ban of any other games whilst playing The Witcher – I wasn’t about to risk getting distracted again! But there doesn’t seem to be any chance of that happening. After watching the series, I have found myself with a newfound appreciation and understanding for so many of the characters and even the politics of the world.

There are many different ways for you to play. Besides the fact that this is one of those RPGs that will quite often give you big decisions to make, which will have certain consequences somewhere down the line, there’s also a number of different ways to go about developing your character, Geralt. Different armour types, runes to attach to weapons and armour for different effects, five different combat spells which you can develop as you level up, bombs, potions, oils, many other things you can enhance or change as you level up Geralt – there are many tricks up his sleeves.

The characters and cultures that you will come across are astounding in how much life they seem to have. Excellent voice acting throughout the game offers a real immersion into the world. The Skellige Isles region would have to be my favourite place as the Norse inspired culture observed there has been crafted so meticulously, I find it fascinating to explore the different settlements, interacting with the Jarls and their people, observing their customs, and trying to solve the issues that seem to be plaguing every island.

Another aspect of the game that I like is the limitation of fast travel. As opposed to being able to fast travel at any time, you can only travel from signpost to signpost, so only from specific points. This means that you are encouraged to journey through the world on foot (or horseback) and discover all the different points of interest that are lurking in the wilderness.

For anyone who hasn’t played The Witcher 3 and is thinking about it – I can’t recommend enough watching the Netflix series before you play! I feel that it really enhanced my experience of the game for me, so hopefully it will do the same for others.


  • Platform: PS4, Xbox One, PC, Nintendo Switch
  • Release Date: 19/05/2015 (Switch 15/10/19)
  • Genre: Fantasy RPG