Posted in New Games

Pokémon Sword and Shield

I barely even know where to start with Sword and Shield, the latest installment to the Pokémon series. I have a lot to say about them, so I guess I should start somewhere!


First, let’s talk about the theme. Sword and Shield are set in the region of Galar, which is inspired by the UK! As a Brit, it means there are lots of little nods here and there that I find quite amusing to say the least, and other things that I just find very satisfying to see.

From the very beginning I could immediately feel a sense of English countryside, starting off in the sleepy village of Postwick, moving onto Wedgehurst, the aesthetic was captured perfectly with the fields of crops, and grazing Wooloo (the sheep Pokémon!), and the villages and towns themselves hold a certain charm which I think reflects that of the rural countryside villages we see here in the UK perfectly.

And this aesthetic just grows more and more the further into the region you go! We have a town which seems to have taken inspiration from our famous landmark, Stonehenge, and it also has a Geoglyph on the hillside (a large design/pattern on the ground usually formed by chalk, small stones or other such materials) which is something that can be found surprisingly often in England, usually in the shape of a horse!

The Pokémon Centres also have their own English charm added to them. They have a quaint decorated exterior which seems to fit in just about wherever you would find one, but it’s the interior that impressed me the most. I was simply shocked to walk inside for the first time and see on the left hand side of the room … a pub! Every Pokémon Centre has its own little pub, and I couldn’t help but laugh when I saw the tiny pictures of the berries on the taps!

The town names are another thing which I feel have been perfectly captured – I genuinely could be at home looking around for nearby villages to visit! Postwick, Circhester, Hulbury, Stow-On-Side, Wyndon … all you need to do is have a look around the UK on Google Maps, and you’ll see just how well these fit the theme.


The next thing I would like to talk about is some of the new features that I have come across so far! First, let’s talk about the updated mechanics for wild Pokémon. It seems as though Game Freak have taken the classic mechanics of the main games, the new mechanics introduced in the Let’s Go titles, and put them together to make a fantastic combination. Wild Pokémon will pop up in the grass, and they also react to you in different ways. Some will walk up to you with curiosity, others will charge at you and commence battle! And more still will flee as soon as they see you, you’ll have to sneak up to these flighty fellows! And besides these, you’ll also see an exclamation mark followed by rustling in the grass as you pass through – if you run into that small patch, you’ll find yourself in a classic random battle! Furthermore, you can even whistle or sound your bicycle’s bell to attract the attention of Pokémon – even those who might be flying in the skies above you!

Next on the list is the Wild Area. My goodness … I can hardly pull myself away from this new area! This is the first time that us fans have experienced such an overwhelmingly large area in a Pokémon game. The Wild Area has plenty of Pokémon for you to track down and catch – with a hefty level range! You have to keep your wits about you, otherwise you could find yourself being wiped out by one of these powerhouses.

A big part of the Wild Area is the dens which are scattered across the plains. You will occasionally spot glowing beams of light piercing the sky – these are emitted from the previously mentioned dens, and if you journey to one of these, you will be able to enter a raid battle! I have to say, I really, really enjoy these. Four players will take one Pokémon into battle against an enormous wild Pokémon – a Dynamax Pokémon. It is possible for one trainer to dynamax their Pokémon, but this will only last for three turns. There are many things to gain from completing these – besides the chance to catch a Pokémon that you might not be able to find easily otherwise, you will also get a nice haul of items, including a TR or two, an item which is used to teach your Pokémon a new move, but it breaks after one use (a throwback to the old school games where TMs weren’t unlimited use).

The last feature I want to mention is the camping. While you’re travelling, you can set up camp and let your team run around for a bit of fresh air. While in camp, you can observe them as they plod along, occasionally interacting with each other, you can throw a ball about for them to either catch and bring back to you, or kick around, you can take a toy out which seems to encourage a bit of rough-house play, and finally you can get cooking to feed yourself and your team! This is something I really enjoy – it’s just so fun to watch as you and your lead Pokémon take that suspenseful first taste, and then react in awe at the taste of your concoction! One of the benefits of doing this is a nice experience boost for your party, as well as any fainted Pokémon being revitalised enough to carry on for another battle!


With this new generation comes a whole host of new Pokémon for fans to discover. So far, I have been totally bowled over by the designs of these Pokémon … for the most part at least.

There have been some incredibly solid designs, and so many of them fit the theme perfectly. From squirrels to foxes, sheep to ravens … We even have Pokémon that have been inspired by Welsh Corgis, Vikings, knights, and even tea pots! This is just a small number of examples though, there are so many more that I could mention!


Next thing on my list is the Gym Challenge. In a Pokémon game there are usually two main goals. Catch as many Pokémon as you can to complete your Pokédex, and defeat all the Gym Leaders and then the Elite Four. Sun and Moon saw a brief switch-up from this regular format through the Island Challenge, but otherwise the format is largely the same throughout the main series games.

I don’t know how controversial this opinion will be, but here it is: this is the best Gym Challenge I have ever faced.

I love everything about it. It is introduced to us as a rather exclusive, but nationally adored event (a rather obvious parallel with real-world sports). In order to enter, you must be endorsed, and we receive our endorsement from the champion. Every challenger is to have their own number for their uniform, and yes, you will be wearing a uniform. The Gyms themselves are massive stadiums! They must be tackled in a specific and official order with no deviations, and each Gym has a Mission for you to complete before challenging the Leader.

The best thing is without a doubt the battles with the Gym Leaders. The battle takes place in the main stadium, with endless crowds watching and cheering – they even react to the battle! The soundtrack is just out of this world, I get so swept up in it. And then once the Gym Leader has one Pokémon left … time for Dynamax! Not only that, but the crowd goes wild with excitement, and the soundtrack actually changes as the crowd sings along! You can also Dynamax at any point in this battle, but it only lasts for three turns, so choose carefully!

The way that the challenge is set out makes me think of the anime and how the Pokémon League is usually depicted – I always felt that was how it should be presented and that the games sometimes fell short of that. I may not have completed my copy of Shield just yet, but so far I have not been disappointed.


There has been a fair amount of complaint amongst fans in the run up to release day. I have seen complaints about the choice to not include all Pokémon, about the lack of innovation in the graphics, the shortness of the routes and the story in general.

I have to admit that while I understand and respect these opinions, I can’t say that I share them. It is a shame that not all Pokémon have been included, but at the end of the day, there are 400 Pokémon available for us to catch and train. That’s more than enough for me, I know I will spend plenty of time hunting them down and training up my favourites. It will be sad to see that certain Pokes didn’t make the cut, but I can still appreciate what we have been given.

I really can’t find an issue with the graphics personally – I think the environment is absolutely gorgeous. I have seen mentions about how the trainers and Pokémon pop up onto the screen as you get close to them, so that they don’t need to be rendered the entire time, and it just doesn’t bug me. They appear on screen in a very smooth way, so as not to be too jarring.

I can see why people are annoyed at the length of the routes, some of them are admittedly short. This hasn’t stopped me from spending plenty of time in each one though – with so many different Pokémon to come across, particularly with the changing weather, there is plenty of reason to hang around, see what you can find, and even to return to places that you have already been to! I have literally spent hours in the Wild Area catching anything I hadn’t already found.

There are only two things that really bother me, the first being the battle background when you are indoors. The outside and the stadiums have fantastic backgrounds that make you feel as though you’re really battling out there! But if you battle inside a building, it is a strange, hazy background which does break the immersion. It’s somewhat disappointing to see, considering they were able to achieve this with Pokémon Coliseum on the Gamecube.

The other thing that bugs me is the lack of a feature that was done so well in Let’s Go, that I really hoped it would be a reoccurring feature. You can’t pick a Pokémon to follow you around anymore! It feels like the foundation was there, with the wild Pokémon roaming around the world, but the feature itself wasn’t implemented.


My final word is that while this may have been a disappointing entry for some Pokémon fans, it ticked all the right boxes for myself personally, so Pokémon Sword and Shield get my full recommendation.

  • Platform: Nintendo Switch
  • Release Date: 15/11/19
  • Genre: RPG

Posted in Recent Games

Fallout 4

Fallout 4 for me was the pinnacle of the Fallout franchise. Many would say that New Vegas is more deserving of this title – and I understand why! It is an excellent game, but my personal opinion is that Fallout 4 delivers what I want from the franchise in just about every area.

The game itself is so crisp and smooth in comparison to the previous entries to the series, and the world is much larger as well – I haven’t even explored all of it as of yet!

A huge world full of unique characters, desolate ruins, and environmental story-telling (a specialty of Bethesda), there is simply so much to see while you’re travelling the wasteland that is now The Commonwealth. I really enjoyed the story revolving around finding your missing son, who was kidnapped from their cryo-chamber! Watching the event from your own chamber as the a mysterious man murders your spouse, steals your infant child, and then taunts you inches away from your face through the glass … it is a very powerful introduction to this story-filled game.

There are a number of factions for you to meet and interact with, and it will be necessary to befriend them in order to complete your goal of finding your son – but you can’t befriend them all! The Commonwealth is a dangerous place, full of raiders, mutated monsters, and rumours of the mysterious Institute have everyone on edge.

One of the things I was most excited for was the Settlement mechanic! The junk that you pick up around the Fallout universe has been mostly useless up until now – you can break these items down at your settlement to get hold of resources, which you can then use to make all sorts of buildings, contraptions, and many other things. I have spent a lot of time building nice, well-defended settlements for the people of The Commonwealth to live out their days in peace and safety!

Of course another thing to comment on would be the companion characters that you come across – they are certainly an important part of the game, as I’m sure most people who play prefer to travel with one! They’re definitely unique characters amongst themselves, and I’m not just saying that because one of them is a dog!

You can really play this game however you see fit, with dialogue choices that help to form your personality, not to mention the story choices you make that will affect various people you meet. And with the many, many perks that you can adopt upon levelling up, you really can make any kind of character that you want to!

The game only got better with each installment of DLC that was released – particularly Far Harbour, Nuka-World, and Automatron. All three provided extra story, and lots of fun for me. Automatron allowed you to build your own robots which could then be your companions, and Far Harbour and Nuka-World both gave us entirely new areas to discover and explore, with new enemies and factions to kill/befriend!

I don’t really think you can go wrong with this game, it definitely gets my recommendation! (It certainly helps that it’s very cheap to buy these days!)


  • Platform: PC, PS4, Xbox One
  • Release Date: 10/11/2015
  • Genre: Open World RPG
Posted in Recent Games

Screencheat

Chaos. Madness. Absurdity. Expect all of this and more if you decide to play Screencheat. This is one of my favourite games to play with friends in local multiplayer, it is quite simply … ridiculous.

What is it? Exactly what it says on the tin. There are a number of different game modes, the kind that you would expect from a first person shooter such as Team Deathmatch, and Capture The Flag (although named differently within the game).

So what sets this apart from any other first person shooter you could play with your friends? Well … everyone is invisible! So how do you play? You Screencheat! You must watch the other player’s screens to figure out where they are, but you have to hurry, before they figure out where you are!

The stages themselves are bright, vivid, and segmented by colour – this is the main way to determine where your opponents are, by looking at what colour is on their screen. But there’s plenty of ways to zip around the various stages by jumping through vents and being blasted through the air by fans!

Another thing I should mention – don’t expect to be using weapons that you would expect to see in other first person shooters! The weapons are arguably more unique than the concept of the game itself. There are a number of gun type weapons, but it’s much more fun in my opinion to use the zanier options such as the Hobby Horse (charge!), Bear Bomb (no further explanation needed), Sorgean (lots of potential for mishaps here), and the Chefolet (particularly dangerous, with ricocheting energy balls!).

Next thing to mention is the mutators. As you level up, you will unlock new mutators to use in your games, which spice up the matches somewhat. Some of them will affect the actual gameplay such Flappy Jump which allows you to perform a large number of midair jumps, Hyper Mode which makes everything fast, and Martyrdom which will make you drop bombs upon dying. Then there are the mutators which are just for fun. A couple of examples are The Haunting which will cause the ragdolls left behind on death to fly around the room, and Wilhelm which causes the infamous Wilhelm scream to play upon the death of a player.

The last thing I want to mention is the commentator. He is as equally absurd as the rest of the game, and he’s always ready to point out your deaths, and your silly mistakes! “Butter fingers!”

This game can also be played online, but it’s my personal opinion that this is a game that is best played with your friends via local multiplayer.


  • Platform: PC, PS4, Xbox One, Nintendo Switch
  • Release Date: 21/10/14 (PC), 01/03/16 (PS4, Xbox One), 29/11/18 (Nintendo Switch)
  • Genre: First Person Shooter
Posted in Old Games

The Legend Of Zelda: Majora’s Mask

Majora’s Mask is the dark direct sequel to one of the most famous entries to The Legend Of Zelda franchise – Ocarina Of Time. It features the same Link, the Hero Of Time, in his child form. We are told that he is on a journey searching for a friend. The most obvious interpretation is that he is in fact looking for Navi, as she left him at the end of the game. But this is never stated as fact, so who he is searching for is really left to our own interpretation.

The game was actually made using the same engine and character models as Ocarina Of Time, so you will most likely recognise all the characters you see in the game, even though they will in fact be different people! I actually don’t see this as a design issue though, as Majora’s Mask is supposed to take place in a parallel world to Hyrule, so I personally feel that the repeated models compliment this well.

The usual Zelda conventions are somewhat tweaked here, in that the main focus is removed from the dungeons, with only a total of four main dungeons for you to clear through. Instead the game pushes you to focus on mask-collecting and side quests, two things which were present in Ocarina Of Time but were not nearly as significant to the story.

I love the side quests so much, and really get a lot of enjoyment out of completing them, but this is hardly my favourite thing about Majora’s Mask.

This is a dark game. Nintendo are usually known for their cute, family friendly games, and although The Legend Of Zelda certainly does have its dark moments, Majora’s Mask set the bar to a different level entirely. Skull Kid has caused the Moon to fall, and so it shall … in three days! The people of Termina are largely ignorant to the certain doom that hangs above them, until the final day … on this day people flee, they take refuge, they are scared for their lives – all the people you come across will react differently to this crisis.

Truly, the beauty of this game is in the tiny details hidden in every area.

In 2015, long-time fans the world over rejoiced at the release of a 3DS remake! The world of Termina has never looked so detailed and full of life! There were some updates made in the remake to make the Player’s journey easier, such as the complete overhaul of the Bomber’s Notebook, which was certainly appreciated by myself at the very least.

This was one of my all time favourites when I was younger, and it still feels just as important to me today!


  • Platform: Nintendo 64, Nintendo 3DS
  • Release Date: 27/04/2000 (JP), 26/10/2000 (NA), 17/11/2000 (PAL)
  • Rerelease Date: 13/02/2015 (NA, EU), 14/02/2015 (JP, AU)
  • Genre: Fantasy Adventure

Posted in Old Games

The Legend Of Zelda: Twilight Princess

If you were to ask me what the first thing that comes to my head is when talking about Twilight Princess, my first thought would be the sheer excitement I had as a child waiting for this game to come out. I had some sort of promotional DVD which I assume must have come with a magazine that I used to collect at that age, which had the trailers for the game on it, and I must have sat on the edge of my seat watching these trailers a ridiculous number of times!

As much as I enjoyed the colourful environment of Wind Waker, once I saw how dark Twilight Princess was going to be, I knew I was going to fall in love – and I was right.

Gorgeous visuals, dark atmospheres, a huge and breathtaking world, and an unforgettable story – this is what is waiting for anyone who gives their time to this installment of the Zelda series.

I felt like this was a truly epic adventure, with nine huge dungeons to conquer, monstrous bosses to defeat, and a sinister antagonist in the form of the King Of Twilight, Zant, who was acting on behalf of returning villain, Ganondorf. On top of this, the designs for the monsters were fantastic, particularly those that you would find in the Twilight Realm … the monsters found within are twisted beings, completely contrasted to the world of Hyrule.

As is usually the case with a Zelda game, the soundtrack is unforgettable, big and bold! To this day, I still whistle various tunes as I’m doing the most random of chores.

I feel like I can’t talk about Twilight Princess without mentioning a certain cutscene … If you’ve played, then you know the one. A twisted account of Hyrule’s history, and also a foreboding premonition of what could come to pass. This cutscene is one of the creepiest things I have ever seen, and most likely it is the creepiest thing that I’ve seen in a video game! It’s a perfect example of the exceptional artistic design behind this game.

The creepy cutscene of Hyrule’s history.

I really enjoyed the new gameplay mechanics that were introduced here, in particular Link’s Wolf Form. This really varied the gameplay, making sure that you’re not likely to get too bored running around as Link all the time in this vast world (which would never be a problem for me personally …).

The companion character of this game, Midna, was also a great addition to the game in my opinion. It was the first time it felt like you had a true companion … I like Navi in Ocarina Of Time, but her main purpose is to give you information on enemies and how to beat them. Tatl in Majora’s Mask was an improvement as she had more story involvement. The King Of Red Lions in Wind Waker had a lot of story involvement, but wasn’t a true companion seeing as … he’s a boat. Midna travels with you in your shadow, she has a lot of personality, and I love her story and what she brings to the game.

Though it isn’t my favourite entry to the series, there’s no question that this is one of my favourites – one that I have revisited many times!


  • Platform: Nintendo Gamecube, Nintendo Wii, Nintendo Wii U
  • Release Date: 19/11/2006-19/12/2006 (Region Dependent)
  • Rerelease Date: 04/03/2016-10/03/2016 (Region Dependent)
  • Genre: Fantasy Adventure
Posted in Recent Games

Stardew Valley

I have spent hours and hours and hours on this game. So simple, yet so much depth!

Right from the off you are given a rather heartbreaking scene, where your grandfather is on his death bed and gives you an envelope with instructions to open it only once modern society has pushed you to your limits… after another brief scene showing the joys of corporate life, you open the envelope and learn about Stardew Valley.

You will pick up how to play bit by bit as various NPCs tell you more, and quests offer you some small guidance in how to proceed. You will learn how to tend the land, make a profit, expand your farm, and you will also meet lots of interesting people who inhabit the valley, donate interesting items to the library, delve into the mines, enjoy the quiet pastime of fishing, take part in lots of community activities, bonding with everyone as you do, strengthening your relationships as the years go by, and eventually you will choose one of the lucky bachelor/bachelorettes to be your spouse!

So, do you think there’s enough in this game to keep you busy?

With so many different and unique characters to bond with and choose as your spouse, this adds a lot of replay value, for the sake of seeing what life is like with each one. As well as this, there are a number of different farm styles you can choose at the beginning of the game, so this will help to shake things up a bit between playthroughs.

I have had no trouble maintaining a number of different characters, and have yet to get bored. The one thing I haven’t tried is the multiplayer, as none of my friends play this particular title on the same platform as me, which is a shame because I quite like the idea of it – particularly as they have added the option to reduce profit margins for the farm, as a sort of “difficulty setting”.


  • Platform: PS4, Xbox One, PC, Nintendo Switch
  • Release Date: 26/02/16
  • Genre: Indie, Casual, Farming Simulator
Posted in New Games

The Outer Worlds

This has almost instantly become one of my favourite games, for so many reasons! The Outer Worlds is brought to us by Obsidian Entertainment and the more I play, the more I am reminded of two of my favourite series – Fallout and Mass Effect.

The Sci-Fi space setting, party system, and space voyaging all bring to mind the excellent gameplay of Mass Effect. But the levelling up, bold characters, and the quirky sense of humour behind the writing all point to Fallout, in particular New Vegas which we also have Obsidian to thank for.

But of course, it isn’t all recycled ideas – there is no doubting that The Outer Worlds has plenty of its own unique personality! From the moment I started to create my character creator, and I saw the vast choice of hair colours that I had to choose from … don’t expect to have much choice in the way of “normal” hair colours – they’re vibrant, bold, and occasionally two-tone!

I have pretty much cleared through the first area that acts as the tutorial area before letting you loose to explore other celestial bodies in the solar system. This has been enough to show me that the combat is enjoyable, and challenging at times. I have already found a good variety of weaponry and have started to lean towards certain preferences. I am definitely enjoying the setting, and the characters and factions that are being introduced to me – I have already had to make a moral choice in the form of diverting power to one of two areas … (Sound familiar to the New Vegas fans out there?).

From what I have seen of the game world so far, it really is quite breathtaking and imaginative. I’ve yet to grow tired of traversing across the alien landscape from point A to point B. There is a fast travel option available between certain key areas if you are the kind of gamer who doesn’t enjoy going back and forth across areas you have already seen.

For those of you who really love a good difficulty challenge, much like in New Vegas, The Outer Worlds offers you a somewhat more realistic RPG experience with the Supernova difficulty. In this mode your fast travel will be limited, you will need to eat, drink, and sleep regularly in order to survive, and certain injuries will require bed rest for you to recover. This is of course on top of all the other challenges you would expect to face with the highest difficulty setting, such as enemies having more health and dealing more damage, and even having limitations on your manual and auto saves!

I can’t wait to get further into this game and see what choices and challenges will face me, and what absurd and zany characters I will bump in to. This is definitely going to be a game that has me exploring every nook and cranny to find all the hidden little gems the world designers have hidden away.


  • Platform: PS4, Xbox One, PC
  • Release Date: 25/10/19
  • Genre: Sci-Fi RPG
Posted in Old Games

The Legend Of Zelda: Wind Waker

Yet another Zelda entry, and it will not be the last. Wind Waker was something of a controversial entry at the time of release, mainly due to the introduction of cel-shaded graphics and cartoonish atmosphere. Personally it was an aesthetic that I enjoyed – it felt so different and refreshing to the series and it gives the game world so much personality!

Wind Waker is set in a world unlike any we had seen before in the Zelda series – a great sea covers the world, the only land in sight being the isles of varying sizes which are far and few between. Although the bright colours and art styles seem charming, this game isn’t afraid to flaunt a darker side. There are plenty of areas you will come across, some of them dungeons, others areas in the overworld, which will be a stark contrast against the rest of the world.

One of the things that I love is how refined the combat felt in Wind Waker compared to previous 3D titles. Link learns swordplay from Orca in his hometown, and one of the techniques taught is how to parry – this awesome move makes combat feel so fluid and skillful, it was a really nice touch and so easy to use. There’s nothing quite like catching your enemy off guard, shocking them and exposing their weaknesses!

The dungeons and bosses in the Zelda series are known for how good they are, and there’s no exception to the rule here! I don’t think I’ll ever forget the first time I tackled the first dungeon boss of the game … grappling onto a dragon’s tail, swinging high above a pool of lava, with the enormous Gohma watching and preparing to strike … I can’t be the only one who loved this boss battle right?

Of course I have to mention the spectacular soundtrack, as is the case with just about any game from the Zelda franchise – I don’t think there’s a track in the whole game that I don’t love! Peaceful and fun tracks we hear in the towns, the track we hear whilst sailing at sea giving us the feeling of being on a grand adventure, and again let’s not forget about the bosses! For the first time Zelda has given each boss of the game a unique soundtrack, once again adding to the amazing personality and atmosphere of Wind Waker!

The main antagonist is my favourite of all time, Ganon. If you want to know what I think of him, you can head to my Top 10 Antagonists to read everything I have to say.

In 2013 Nintendo gave us a phenomenal remaster on the Wii U which gave us beautifully updated graphics and a few changes and additions to the game, my favourite being the Swift Sail which let’s you sail across the Great Sea faster than you ever could before!

This definitely goes down as one of my favourites, and I always love going back to it for another journey as the Hero Of Winds.


  • Platform: Nintendo Gamecube, Nintendo Wii U
  • Release Date: 13/12/2002
  • Rerelease Date: 20/09/2013
  • Genre: Fantasy Adventure

Posted in Old Games

Luigi’s Mansion

Happy Halloween everyone! In honour of one of my favourite annual events, and of the release of Luigi’s Mansion 3, I thought I would talk about the game that started off the moustachioed man’s Ghost-hunting career.

Even to this day I sometimes like to get out the Gamecube and play on some of the classic games in my collection, and Luigi’s Mansion is certainly one of them. The game came out 18 years ago in 2001, and was the first time I got to experience Luigi as a protagonist.

The game starts off with Luigi making his way to his new mansion … which he won in a contest … which he didn’t enter … If you thought this sounds suspicious, then congratulations! You have more sense that the Mario Bros. Luigi was meant to meet his brother, Mario, at the mansion, but he is no where to be seen, and the mansion itself is not quite as pictured on Luigi’s handy map!

It doesn’t take long for Luigi to discover that his mansion is in fact haunted. After an encounter with local oddball, Professor E. Gadd, Luigi is armed with the Poltergust 3000 (a vacuum cleaner…) and is ready to take on the hordes of ghosts that are plaguing the mansion and find his missing brother!

The game’s spooky aesthetic is perfect in my opinion, with Luigi constantly freaking out, the mansion in deep darkness, and the amazing theme music ominously plays throughout. Power returns to the rooms as Luigi clears them of ghosts, making that room a safe place for you and also replacing the theme with Luigi’s whistling version.

It’s not all sucking up random ghosts with your trusty Poltergust 3000 though, as there are larger ghosts with actual personalities who can be found across the mansion who act as the game’s mini bosses and actual bosses. They all take a certain amount of puzzle-solving to deal with, as you must flash your torch on their heart to be able to suck them up – but they don’t reveal their heart so easily! An example is one of the earlier Ghosts who is preoccupied with her appearance at a vanity table, but if you use the Poltergust 3000 to open the curtains, letting in a breeze, she will hastily close them again, showing you her heart in the process.

Besides all of this, there are collectibles for you to find as well, and the puzzle-solving gets a bit deeper as you progress, through the use of elemental medallions which allow you to use fire, water and ice as a means of dealing with certain ghosts and situations.

It would also be wrong of me to not mention the fantastically named Gameboy Horror, a gadget given to you by Prof. E. Gadd and a clear homage to the Gameboy Color. This is how the nutty professor keeps in touch with you whilst you are in the mansion. It also keeps track of what you’ve collected so far and also shows you the map of the mansion, giving you a good overview of where you’ve been and where you are going.

I could keep going on about how much I love this game, but I think I’ve said enough for now. I can’t wait to get my hands on the next installment and see what mischief Luigi has gotten himself into this time!


  • Platform: Nintendo Gamecube, Nintendo 3DS
  • Release Date: 14/09/2001-17/05/2002 (Region Dependant)
  • Rerelease Date: 12/10/2018-8/11/2018 (Region Dependant)
  • Genre: Adventure

Posted in New Games

Hitman/Hitman 2

These two games are the latest in the Hitman series, and they are actually the first Hitman games I have ever played. I fell in love with them after watching my favourite Youtubers (Outside Xbox) get up to all sorts of mischief with super-tough-guy, Agent 47.

The premise of the game is that you are Agent 47, a hitman (in case you couldn’t guess), and it is your job to eliminate the target. The areas that you will travel to are all quite large, with many different people, as well as different opportunities to take advantage of. This means that there will be many, many different ways for you to eliminate your target.

The game offers you many different challenges which encourage you to explore, experiment, and generally just see what kind of chaos you can cause! There are plenty of fun and helpful unlockables for you to work towards (everyone can find a use for an explosive rubber duck, right?).

The game most certainly has a sense of humour, if Agent 47’s undercover persona, Mr. Rieper, is anything to go by. On top of this, 47 opts for some interesting dialogue options when he is trying to pass himself off as whatever he has disguised himself as. My favourite of such situations would have to be when he dresses as an estate agent (realtor) and gives his target a tour of a charming suburban home, and with each room he gives a speech which in some way insinuates murder …

This is a great game for puzzle-solvers, as there are various challenges and options which will make the game harder, meaning you will have to think and act that much more carefully. The professional difficulty level makes the NPCs much more wise to 47’s antics, but also there are escalation missions, which are multi-stage missions which seem simple enough at first, but with each stage comes either new targets or new limitations!

Hitman has excellent replay value, simply through the main missions having so many different approaches, but also through the previously mentioned escalation missions. And did I mention that you can even create your own contracts, which you can then share with others – and so of course you can also play other player’s created contracts. There’s no denying that this game is fun and gives you plenty of value for your money.


  • Platform: Playstation 4, Xbox One, PC
  • Hitman Release Date: 11/03/2016-31/10/2016 (Various Episodes), 31/01/2017 (Complete First Season)
  • Hitman 2 Release Date: 13/11/2018
  • Genre: Stealth, Action