If you were to ask me what the first thing that comes to my head is when talking about Twilight Princess, my first thought would be the sheer excitement I had as a child waiting for this game to come out. I had some sort of promotional DVD which I assume must have come with a magazine that I used to collect at that age, which had the trailers for the game on it, and I must have sat on the edge of my seat watching these trailers a ridiculous number of times!
As much as I enjoyed the colourful environment of Wind Waker, once I saw how dark Twilight Princess was going to be, I knew I was going to fall in love – and I was right.
Gorgeous visuals, dark atmospheres, a huge and breathtaking world, and an unforgettable story – this is what is waiting for anyone who gives their time to this installment of the Zelda series.
I felt like this was a truly epic adventure, with nine huge dungeons to conquer, monstrous bosses to defeat, and a sinister antagonist in the form of the King Of Twilight, Zant, who was acting on behalf of returning villain, Ganondorf. On top of this, the designs for the monsters were fantastic, particularly those that you would find in the Twilight Realm … the monsters found within are twisted beings, completely contrasted to the world of Hyrule.
As is usually the case with a Zelda game, the soundtrack is unforgettable, big and bold! To this day, I still whistle various tunes as I’m doing the most random of chores.
I feel like I can’t talk about Twilight Princess without mentioning a certain cutscene … If you’ve played, then you know the one. A twisted account of Hyrule’s history, and also a foreboding premonition of what could come to pass. This cutscene is one of the creepiest things I have ever seen, and most likely it is the creepiest thing that I’ve seen in a video game! It’s a perfect example of the exceptional artistic design behind this game.
I really enjoyed the new gameplay mechanics that were introduced here, in particular Link’s Wolf Form. This really varied the gameplay, making sure that you’re not likely to get too bored running around as Link all the time in this vast world (which would never be a problem for me personally …).
The companion character of this game, Midna, was also a great addition to the game in my opinion. It was the first time it felt like you had a true companion … I like Navi in Ocarina Of Time, but her main purpose is to give you information on enemies and how to beat them. Tatl in Majora’s Mask was an improvement as she had more story involvement. The King Of Red Lions in Wind Waker had a lot of story involvement, but wasn’t a true companion seeing as … he’s a boat. Midna travels with you in your shadow, she has a lot of personality, and I love her story and what she brings to the game.
Though it isn’t my favourite entry to the series, there’s no question that this is one of my favourites – one that I have revisited many times!
- Platform: Nintendo Gamecube, Nintendo Wii, Nintendo Wii U
- Release Date: 19/11/2006-19/12/2006 (Region Dependent)
- Rerelease Date: 04/03/2016-10/03/2016 (Region Dependent)
- Genre: Fantasy Adventure