Happy Halloween everyone! In honour of one of my favourite annual events, and of the release of Luigi’s Mansion 3, I thought I would talk about the game that started off the moustachioed man’s Ghost-hunting career.

Even to this day I sometimes like to get out the Gamecube and play on some of the classic games in my collection, and Luigi’s Mansion is certainly one of them. The game came out 18 years ago in 2001, and was the first time I got to experience Luigi as a protagonist.

The game starts off with Luigi making his way to his new mansion … which he won in a contest … which he didn’t enter … If you thought this sounds suspicious, then congratulations! You have more sense that the Mario Bros. Luigi was meant to meet his brother, Mario, at the mansion, but he is no where to be seen, and the mansion itself is not quite as pictured on Luigi’s handy map!

It doesn’t take long for Luigi to discover that his mansion is in fact haunted. After an encounter with local oddball, Professor E. Gadd, Luigi is armed with the Poltergust 3000 (a vacuum cleaner…) and is ready to take on the hordes of ghosts that are plaguing the mansion and find his missing brother!

The game’s spooky aesthetic is perfect in my opinion, with Luigi constantly freaking out, the mansion in deep darkness, and the amazing theme music ominously plays throughout. Power returns to the rooms as Luigi clears them of ghosts, making that room a safe place for you and also replacing the theme with Luigi’s whistling version.

It’s not all sucking up random ghosts with your trusty Poltergust 3000 though, as there are larger ghosts with actual personalities who can be found across the mansion who act as the game’s mini bosses and actual bosses. They all take a certain amount of puzzle-solving to deal with, as you must flash your torch on their heart to be able to suck them up – but they don’t reveal their heart so easily! An example is one of the earlier Ghosts who is preoccupied with her appearance at a vanity table, but if you use the Poltergust 3000 to open the curtains, letting in a breeze, she will hastily close them again, showing you her heart in the process.

Besides all of this, there are collectibles for you to find as well, and the puzzle-solving gets a bit deeper as you progress, through the use of elemental medallions which allow you to use fire, water and ice as a means of dealing with certain ghosts and situations.

It would also be wrong of me to not mention the fantastically named Gameboy Horror, a gadget given to you by Prof. E. Gadd and a clear homage to the Gameboy Color. This is how the nutty professor keeps in touch with you whilst you are in the mansion. It also keeps track of what you’ve collected so far and also shows you the map of the mansion, giving you a good overview of where you’ve been and where you are going.

I could keep going on about how much I love this game, but I think I’ve said enough for now. I can’t wait to get my hands on the next installment and see what mischief Luigi has gotten himself into this time!


  • Platform: Nintendo Gamecube, Nintendo 3DS
  • Release Date: 14/09/2001-17/05/2002 (Region Dependant)
  • Rerelease Date: 12/10/2018-8/11/2018 (Region Dependant)
  • Genre: Adventure

Published by hobbitsofhyrule

A guy who loves games more than he should, and decided that writing about them might be a good idea.

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