Posted in Old Games

The Legend Of Zelda: Majora’s Mask

Majora’s Mask is the dark direct sequel to one of the most famous entries to The Legend Of Zelda franchise – Ocarina Of Time. It features the same Link, the Hero Of Time, in his child form. We are told that he is on a journey searching for a friend. The most obvious interpretation is that he is in fact looking for Navi, as she left him at the end of the game. But this is never stated as fact, so who he is searching for is really left to our own interpretation.

The game was actually made using the same engine and character models as Ocarina Of Time, so you will most likely recognise all the characters you see in the game, even though they will in fact be different people! I actually don’t see this as a design issue though, as Majora’s Mask is supposed to take place in a parallel world to Hyrule, so I personally feel that the repeated models compliment this well.

The usual Zelda conventions are somewhat tweaked here, in that the main focus is removed from the dungeons, with only a total of four main dungeons for you to clear through. Instead the game pushes you to focus on mask-collecting and side quests, two things which were present in Ocarina Of Time but were not nearly as significant to the story.

I love the side quests so much, and really get a lot of enjoyment out of completing them, but this is hardly my favourite thing about Majora’s Mask.

This is a dark game. Nintendo are usually known for their cute, family friendly games, and although The Legend Of Zelda certainly does have its dark moments, Majora’s Mask set the bar to a different level entirely. Skull Kid has caused the Moon to fall, and so it shall … in three days! The people of Termina are largely ignorant to the certain doom that hangs above them, until the final day … on this day people flee, they take refuge, they are scared for their lives – all the people you come across will react differently to this crisis.

Truly, the beauty of this game is in the tiny details hidden in every area.

In 2015, long-time fans the world over rejoiced at the release of a 3DS remake! The world of Termina has never looked so detailed and full of life! There were some updates made in the remake to make the Player’s journey easier, such as the complete overhaul of the Bomber’s Notebook, which was certainly appreciated by myself at the very least.

This was one of my all time favourites when I was younger, and it still feels just as important to me today!


  • Platform: Nintendo 64, Nintendo 3DS
  • Release Date: 27/04/2000 (JP), 26/10/2000 (NA), 17/11/2000 (PAL)
  • Rerelease Date: 13/02/2015 (NA, EU), 14/02/2015 (JP, AU)
  • Genre: Fantasy Adventure

Posted in Old Games

The Legend Of Zelda: Wind Waker

Yet another Zelda entry, and it will not be the last. Wind Waker was something of a controversial entry at the time of release, mainly due to the introduction of cel-shaded graphics and cartoonish atmosphere. Personally it was an aesthetic that I enjoyed – it felt so different and refreshing to the series and it gives the game world so much personality!

Wind Waker is set in a world unlike any we had seen before in the Zelda series – a great sea covers the world, the only land in sight being the isles of varying sizes which are far and few between. Although the bright colours and art styles seem charming, this game isn’t afraid to flaunt a darker side. There are plenty of areas you will come across, some of them dungeons, others areas in the overworld, which will be a stark contrast against the rest of the world.

One of the things that I love is how refined the combat felt in Wind Waker compared to previous 3D titles. Link learns swordplay from Orca in his hometown, and one of the techniques taught is how to parry – this awesome move makes combat feel so fluid and skillful, it was a really nice touch and so easy to use. There’s nothing quite like catching your enemy off guard, shocking them and exposing their weaknesses!

The dungeons and bosses in the Zelda series are known for how good they are, and there’s no exception to the rule here! I don’t think I’ll ever forget the first time I tackled the first dungeon boss of the game … grappling onto a dragon’s tail, swinging high above a pool of lava, with the enormous Gohma watching and preparing to strike … I can’t be the only one who loved this boss battle right?

Of course I have to mention the spectacular soundtrack, as is the case with just about any game from the Zelda franchise – I don’t think there’s a track in the whole game that I don’t love! Peaceful and fun tracks we hear in the towns, the track we hear whilst sailing at sea giving us the feeling of being on a grand adventure, and again let’s not forget about the bosses! For the first time Zelda has given each boss of the game a unique soundtrack, once again adding to the amazing personality and atmosphere of Wind Waker!

The main antagonist is my favourite of all time, Ganon. If you want to know what I think of him, you can head to my Top 10 Antagonists to read everything I have to say.

In 2013 Nintendo gave us a phenomenal remaster on the Wii U which gave us beautifully updated graphics and a few changes and additions to the game, my favourite being the Swift Sail which let’s you sail across the Great Sea faster than you ever could before!

This definitely goes down as one of my favourites, and I always love going back to it for another journey as the Hero Of Winds.


  • Platform: Nintendo Gamecube, Nintendo Wii U
  • Release Date: 13/12/2002
  • Rerelease Date: 20/09/2013
  • Genre: Fantasy Adventure

Posted in Game Lists

My Top 10 Protagonists

Protagonist’s are pretty important. More often than not they will be the one on a game’s box art, and they’re the ones who you will be spending most of your time with in-game. Getting a protagonist right is a pretty crucial part of designing a video game – who wants to play a game where they hate the main character?

So I thought why not share some of my favourite protagonists, and the reasons why I love them!


10. Jonathon Reid

Vampyr’s Jonathon Reid is an intriguing character. Besides his devilishly suave fashion sense that puts my wardrobe to shame, and his cheek bones that are sharp enough to be used as a weapon, he has an internal struggle that he must come to terms with as you progress through the game.

As a doctor, he is sworn to cure the sick. But as a vampyr, he is thirsty for human blood. This rather different plot point means that you have the option to decide what the good doctor will do, and how he will react to the various opportunities that are presented to him.

In general, I just really like Dr Reid’s character design, and he would probably be among my top picks for potential cosplay ideas … if I could actually grow a beard as slick and suave as that!


9. Max Caulfield

I find Max Caulfield way too relatable. Awkward? Yep. Geeky? Yep. Takes too many selfies? Yep.

Because of this, I feel like I developed a quick connection with Max as I played through Life Is Strange. I found myself feeling incredibly sympathetic towards her choices and problems, making the gameplay all the more impactful for me.

In particular, there is one scene which destroyed me, the end of Episode 3. It was so heartbreaking, because I knew that I would want to do the same thing for my friends, as she did for Chloe. Seeing the consequences of these actions was devastating, and it was enough to make me cry (a rare occurence – kudos to you, Life Is Strange).

So the main reason why Max finds herself on this list is for using her relatable personality to build up our connection, only to tear me apart with phenomenal story-telling.


8. Villager

The Villager. He/she doesn’t have much to say (or anything … at all), and yet they’re full of personality!

In Animal Crossing: New Leaf, the villager is in fact the mayor of the village! And what a good mayor they are! Pulling weeds, planting flower bed, bringing in new and exotic fruits, investing in the development of the town, donating bugs, fish, fossils and artworks to the museum, and still finding the time to wander about the village, greeting the residents and checking in on them, doing the occasional favour for them and forming lasting friendships… what? That doesn’t sound familiar to you?

That might be because you know the villager from Super Smash Bros. Ultimate! The villager has brought a lot of tools to the fight, like an umbrella, a watering can, a pot, balloons, and even an axe!

Even when the villager is brawling with enemies, they still manage to maintain their sweet disposition!


7. Squall Leonhart

Squall Leonhart of Final Fantasy VIII is my favourite protagonist from the franchise.

He is cold and unfeeling on the outside, but inside he is surprisingly insightful, and even somewhat sensitive. His voice is trapped in his head as he struggles to express himself, so he remains silent and stoic.

As the game progresses, Rinoa Heartilly and others eventually manage to pull him out of his head, and we get to see Squall finally express himself and grow as a person.

On top of this I really enjoy Squall’s design. His appearance meets what you would expect when you think of a “cold, uncaring mercenary”, and his weapon of choice was quite unique for the time of the game’s release – the gunblade!


6. Commander Shepard

Well, why wouldn’t you love Mass Effect’s Commander Shepard?

First, thanks to the Renegade/Paragon system, Shepard can actually be portrayed as two very different characters, who make very different choices through their space journey.

I’m a goody-two-shoes, so Paragon is my preferred option, but I have played a Renegade Shep, and that can be just as fun.

Shepard is also quite the romancer, but then I suppose if you were trapped with the same people on a spaceship for so long, it might be difficult to not want to jump into bed with the person in the next cabin.

With all the different paramour options, it leads to lots of different cutscenes and romance plots which help build Shepard’s character even further.

A galactic hero who is known across the galaxy for his deeds, and can pretty much have whoever he wants. As a certain Cerberus agent once said, “Shepard is a hero, a bloody icon”.


5. Aloy

Aloy, the protagonist of Horizon: Zero Dawn, is another character where I don’t have anything bad to say about her.

She has a spectacular design, with stunning details to her player model. She has a good heart and always wants to help the people in need who she comes across without so much as a second thought.

She is strong and intelligent, and empathetic, with a quiet dignity – she truly is a remarkable character.


4. Peter Parker

Anyone who has read my Spiderman post will know how I feel about this rendition of Peter Parker – I love him.

He looks good with an excellent character design, he has access to a whole wardrobe of Spidey suits (once you unlock them), and he has the goofy sense of humour and awkward social skills that we all expect to see!

I have honestly never enjoyed Spiderman as much as I have whilst I have been playing this game, and that is really saying something.


3. Arthur Morgan

Red Dead Redemption 2’s Arthur Morgan is another character that can be played in a number of different ways.

His appearance can differ so much thanks to the huge variety of customisation options that we have been given, so you can dress him up as a roguish cowboy, or a suave gunslinger, or however you want him to look!

Arthur will be presented with a great deal of moral choices as he progresses in his journey through the West. Sometimes it can be difficult to see exactly what is on Arthur’s mind as he makes these choices … or rather, as you make these choices. Thankfully, Mr Morgan keeps a rather detailed journal, where he writes about all the people he meets and what he gets up to, and even jots down a quick sketch of wildlife and flora as he finds them in the world!

The journal is what truly bonds you with the character, as you read his innermost thoughts about what is going on around him. My first play through I ignored the journal, my second play through I read it as I progressed. The difference in how you perceive Arthur as a result of reading the journal is huge.

By the time you reach the final mission, you know there’s only one way that it’s going to end, and you find yourself not wanting to start the mission. That’s how I felt anyway!


2. The Inquisitor

Again, we have a character that is shaped however you see fit.

With intense character customisation, and things like your race and class affecting the story in various different ways, there are lots of different ways to play as the Inquisitor.

Once again you will have many opportunities to show what kind of character you are through dialogue options and important quest decisions.

I have had several play throughs of Dragon Age: Inquisition, and each one feels so vastly different based on the choices I make, it really makes it feel like each decision you make is important.

Much like Commander Shepard, the Inquisitor has a number of different romance options, and I feel very much the same way about how these pan out – excellent character building, and not just for the inquisitor, but for the romanced characters too!

Also if you’re anything like me, you spend a lot of time crafting the best armour and weapons for the Inquisitor, and tinting them as well so that you truly look the part!


1. Link

Link … which Link?

Link from Ocarina Of Time was the one who got me into the Zelda franchise in the first place, and by extension video games in general. In my eyes, this Link made the famous green tunic truly iconic across the franchise, as he was the first Link to have such a strong character design in game.

Link from Breath Of The Wild has to take top spot though. The Zelda team outdid themselves when designing him! With a huge assortment of clothing options to choose from, including classic green tunics for those who are lucky enough to own the matching Link amiibo, Link can truly look however you want him to look!

This version of the hero also has a lot of skills that have not been seen so far in a Zelda game! He’s a strong climber, able to scale sheer cliffs! And put him in the right clothes, he’ll even swim up a waterfall for you! He can even surf his shield down slopes! If you want a less intense way down, why not just jump and paraglide down?

Link even takes on cooking in this adventure, and he must love it if his little hum is anything to go by! And he loves his food too, with a satisfying tummy pat whenever you eat a meal!

Make sure to watching his temperature though, he’ll need to wear special clothes or drink elixirs to survive in some of Hyrule’s more harsh climates. But the clothes and elixirs won’t stop Link from having rosy red cheeks as he traverses through the extreme temperatures!

One skill he still has not picked up, is one of the most basic skills of all. Speech! I know that Link is mute to allow you as the player to better assimilate yourself as the protagonist in your head, and I guess it works because I have no problem imagining that!