Posted in Game Lists

My Top 10 Antagonists

One of the key aspects of story-based games is of course the antagonists! They can take many forms, whether they’re just annoying people who turn up occasionally to get in your way, or an evil overlord who wants nothing short of world domination.

Here are my 10 favourite antagonists, the ones who you just love to hate!


10. Micah Bell

Red Dead Redemption 2 was my first foray in the Rockstar’s classic cowboy franchise, which means that I did not have any insight of events that existing fans of the series had already. For me, the gang’s downfall was a gradual observation, rather than an inevitable conclusion.

As the game progressed I became more and more suspicious of Micah, disliking him more every time he opened his mouth. He seemed to be too much of a loose cannon, and it felt as though his presence would end up being detrimental to the gang’s well-being.

Micah also appears to have a huge chip on his shoulder when it comes to Arthur – as Arthur’s health gets worse, Micah frequently refers to him as “Black Lung” – but even more baffling is how no other gang members ever challenge him on his disrespect towards one of the key members of the gang.

There are few games that force you to spend so much time with the main antagonist – the usual format being occasional meetings and battles. It is always refreshing to see a game that challenges the usual formats.


9. Scott Shelby

Heavy Rain featured three playable characters that the game would switch up from time to time, so players get to know all three at roughly the same pace. Scott Shelby is a Private Investigator who appears to be looking into the deaths caused by the Origami Killer.

Early on Scott meets Lauren Winter, the mother of one of the killer’s victims, and she accompanies him on his investigations. The pair develop a very close relationship as the game progresses. But then a major plot twist reveals that Scott Shelby is in fact the Origami Killer! For first time players (or at least, for me) it was a huge shock to find out that you had in fact been controlling the killer all along.

This impressive twist is what makes Scott one of the most memorable antagonists for me.


8. Seifer Almasy

The rivalry between Final fantasy VIII’s Squall Leonhart and Seifer Almasy is one that I have always loved. They both grew up in Balamb Garden, and have frequently come to blows.

Seifer is eventually recuited by Sorceress Edea to be her knight, taking a completely different path to Squall who is given the mission to assassinate Edea. Seifer appears a number of times throughout the game to hinder the party’s progress .

My favourite battle with him triggers the appearance of Odin, a powerful GF (assuming you have recruited him). Odin has a small chance at the beginning of every battle to use his powerful Zantetsuken skill, which will cut all enemies in half, instantly winning the battle. But when Odin goes up against Seifer, the skilled swordsman in fact manages to strike the GF down, putting him out of commission for good!

Seifer as an antagonist isn’t inherently bad, but rather he is a skilled and ambitious young adult who doesn’t quite fit in thanks to his rash and rebellious nature, until he was manipulated by the Sorceress.


7. Sin

Another entry from the Final Fantasy franchise – Sin of Final Fantasy X.

Sin is a gigantic monster who is best described as a calamitous force in the world of Spira. When the settlements of the world get too large, or start to rely too heavily on Machina, Sin will appear and destroy whatever it can find.

Final Fantasy X has a huge religious theme, and as you might have guessed, Sin is portrayed as the “divine punishment” to the people, and the reason why they must try so hard to atone. Each encounter with Sin is full of tension and intense pressure, as the possibility of destruction is so real once it turns up.

For those unfamiliar with the story, summoners will travel to temples across Spira to complete a pilgrimage, and at the end of this pilgrimage the summoner will call the Final Aeon, which will fight Sin. The hope is that it defeats Sin for good, but that will never happen as there is much more to be told about the origin of Sin.

Sin also has a very bizarre design – one which you don’t get to fully appreciate until much later in the game, as in the early stages of the story it appears in the water most of the time. And as for the actual creation of Sin, there is a very elaborate backstory behind how it came to be, and how it keeps coming back after being defeated.

I think Sin makes for an incredible antagonist. As you travel through Spira, you will see a lot of destruction caused by Sin, and you will meet people who have been affected by it, and the journey to destroy Sin feels like a truly epic tale – one that won’t be forgotten by me any time soon.


6. Zachary Hale Comstock

You’ve all played Bioshock Infinite right? You all know what the deal is with Comstock right? If this information has some how passed you by and you want to play Bioshock Infinite to discover what happens for yourself, MOVE ON.

So, we’ve had the guy who was in our gang, who we spent time with, who then turned on us.

We’ve had the guy who we played as who then turns out to be the killer.

And what do we have now? The guy, who is you but from a different universe!

I don’t think my mind has ever been blown as much as it was when I played this game, and the penny dropped the Comstock was in fact Booker Dewitt, and that Elizabeth was in fact Booker’s daughter, Anna Dewitt.

Again, this is an antagonist with religious overtones, but instead of divine punishment, we have a prophet – you will hear a lot of his prophecies and beliefs as you play the game. The story-crafting here really is phenomenal, with countless tiny details all adding up to make an elaborate backstory.

The uniqueness of Comstock’s backstory and identity truly make him one of the most unforgettable antagonists out there.


5. Skull Kid

This is in fact two separate characters; Skull Kid and the spirit of Majora.

Skull Kid, much like Seifer, is a troubled character, who is corrupted and manipulated by a powerful force. He steals Majora’s Mask from the Happy Mask Salesman, but the spirit sealed within starts to control Skull Kid, causing him to wreak havoc across Termina, the world that Majora’s Mask is set in. This ranges from poisoning the swamp, freezing the home of the Goron’s, blocking paths with boulders, to forcing the moon to fall from the sky.

I first played Majora’s Mask when it was released in 2000, when I was 7 years old … at such an age, this game felt a lot scarier than it actually is. The themes throughout the game are much darker than what is usually expected of a Zelda game, and Skull Kid felt particularly menacing. I wasn’t actually able to complete the game as a child because there were some parts of the game that I just found too frightening to tackle! (Of course, now I can breeze through with ease)

As you get closer to the end of the game, you learn that Skull Kid is just a kid who misses his friends, and that he isn’t actually an evil character. By the time I reached the end of the game, I actually found him to be quite endearing.

The spirit within Majora’s Mask eventually abandons Skull Kid, leading to a very surreal final boss battle.

Skull Kid will always be memorable to me, partly for how disturbing and creepy he was when I was younger, and partly because of how I feel about his character now that I have seen his story.


4. Demise

Demise is the final boss of The Legend Of Zelda: Skyward Sword, and what a boss he is.

You will not see Demise’s true form until the very end of the game, as the main antagonist that you face throughout the game is in fact Ghirahim, but he only acts as a servant to Demise.

I really like Demise’s design, he truly emanates an aura of pure evil and malice. The final battle with him is quite simply … epic. Phenomenal battle music, a breathtaking battlefield, and a genuinely tricky but enjoyable battle against him.

But most importantly, Demise gives us answers.

The main villain of the Legend Of Zelda series is Ganon, and it was never incredibly clear to fans of the series why Ganon keeps appearing across the various titles … until Demise is defeated in Skyward Sword! It is at this point where Demise leaves his curse behind, claiming that his hatred will be reborn over and over to haunt Link and Zelda’s descendants in a never ending cycle – and this is the explanation for Ganon.

As a long time Zelda fan, I will always remember experiencing that battle for the first time, to then have that bomb-shell dropped.


3. Frau Engel

Wolfenstein’s Frau Engel is simply put … evil. She is a devoted Nazi, so devoted in fact that she states the Nazi agenda is more important to her than her own daughter.

You will bear witness to her evil personality a number of times throughout Wolfenstein: The New Order and Wolfenstein: The New Colossus.

The New Order features a disturbing cutscene where Engel’s face has been horribly disfigured, and she gets right into Blazcowicz’s face to taunt him, before being flung aside by B.J.’s companion controlling a robot mech.

In The New Colossus, she relentlessly hunts down the protagonist B.J. Blazcowicz, even going so far as to get his father to lure him into a trap, where she then captures him and beheads him on national TV.

There are probably few characters who you will find yourself hating more than this Nazi (which really is a testament to the character’s design), and so I would say that Frau Engel is one of the greatest video game antagonists out there.


2. GLaDOS

Now, if you haven’t played Portal, chances are you’ve at least heard of Portal.

GLaDOS is the main antagonist of the game, and wow, is she a good one. She hates you. She really hates you. She does not have a problem showing you how much she hates you. Never has there been a more sadistic, sarcastic, sassy character. She is always ready and prepared to chastise you for whatever action you’re about to make.

But everything she does is in the name of science, and if you cooperate you get cake. Right?

One more thing – Still Alive. Once you complete Portal and the credits roll, GLaDOS starts to sing. And as it turns out, GLaDOS can sing!


1. Ganondorf

Ganondorf of The Legend Of Zelda series, the third Zelda entry on this list … I wonder if that might be one of my favourite franchises?

Ganondorf is just one half of the character though, as he can transform into Ganon, which is his beast form. He appears across a number of Zelda games, and in each instance there is a powerfully unique design.

My first encounter with Ganondorf was in Ocarina Of Time, and I was instantly taken by him as an antagonist! He has such an obvious air of evil and power, which is fitting for the bearer of the Triforce of Power. Ganondorf feels like a truly epic force to overcome in this game, especially by the time you reach the second part of the game – seven years after he steals the Triforce and reshapes Hyrule as he sees fit.

In Wind Waker he is actually referred to as Ganon, even though he is still in his Gerudo form. His appearance in Wind Waker is a stark contrast to the bright, bubbly setting that is the Great Sea. Such a strong design, and an excellent final boss battle to boot – he absolutely left his mark on this game.

Twilight Princess didn’t reveal Ganondorf until later in the game, with the main antagonist appearing to be Zant – but Zant was in fact acting in service of Ganondorf, who he reveres as a God. Once again Ganondorf has an excellent design, but what truly stands out for me is the spectacular multi-stage final boss battle. First he possesses Zelda’s body and attacks through her, and then transforms into his massive beast form … the next stage is a heart-pounding horseback battle on a huge open field, until finally Link and Ganondorf face off in a one-on-one sword fight.

Ganondorf makes more appearances across the series, but for me these are the stand-out appearances that make him my all time favourite antagonist of all gaming franchises.

Posted in New Games

Animal Crossing: New Leaf

Oh how I love Animal Crossing! This is a franchise that I stumbled across on the Gamecube, and I am so happy to say that it has only got better and better as each new game has come out! As fans of the series find themselves counting down to the release of the next title, New Horizons, I thought I should take the time to talk about my favourite game in the series so far: Animal Crossing: New Leaf.

For those of you unfamiliar with the Animal Crossing franchise, the games act as a sort of life simulation game. You are a human moving into a new town, which you will quickly notice is populated by sentient animals! There are 100s of different villages in Animal Crossing, but you can only have a small number of villagers at once. Some do decide to move away, leaving room for a new character to make an appearance!

There are many activities to keep you occupied in the games, such as fishing, bug catching, fossil collecting, donating exhibits to the museum to expand their collection, earning money to pay off your mortgage and expand your house, befriending your neighbour, and even connecting with friends and visiting their towns, or having them visit you! The game follows real time and has a full calendar year with all manner of events for you to take part in. No other game can claim to show off such a great spirit of community!

New Leaf challenged the conventions of the series by saying goodbye to Tortimer, the long-time mayor across the series, and instead you end up becoming mayor! As such, you will have a lot more control over what your town looks like, through the use of Public Works Projects. You will have a list of available projects, and these can range from something as small as a lamppost to something as big as a café!

Are you thinking that the burden of being mayor sounds like too much? Well don’t you worry about that! New Leaf introduced one of the nicest, sweetest characters in the world of video games – Isabelle! This adorable pooch will be your assistant, and she takes care of running special events in the town, helping you figure out where to put your Public Works Projects, and just generally being a lovely character to interact with!

Another thing that I really love about the franchise is how self-referential Nintendo is. There are so many different wallpapers, floors, furniture pieces, and clothing options that are a reference to other Nintendo games and characters! Even some of the villagers themselves are references! Keep an eye on Ganon the pig …

This game has been put into the Nintendo Selects line, which means that it’s standard retail price is £14.99, but I have seen it even cheaper than that in some places. This is a game I can’t recommend enough if you’re just looking for some casual fun, especially at such an incredible price! (It could also be a Christmas/birthday idea for any younger gamers in the family, as it is very easy to understand!)


  • Platform: Nintendo 3DS
  • Release Date: 08/11/2012-15-06-2013 (Region Dependant)
  • Genre: Life Simulation, Community

Posted in Old Games

Democracy 3

Democracy 3 is a politics simulation game where you are the leader of the country (finally a chance to see what all the fuss is about)! When you set the game up you will get to choose which country you want from a number of options, and you’ll set various other options before you jump in.

I will be the first to hold my hands up and say that I know very little about politics, much less than I should know. Despite this, something about Democracy 3 makes me keep coming back for more.

You will spend most of your time staring at the same screen, which shows you all the laws that are in place, all the problems you suffer, all the situations that are happening, as well as your popularity with the various demographics. To me this screen is reminiscent of a mind map (going back to my primary school days now) where there are the different sections; transport, law and order, public services, tax, economy, welfare and foreign policy.

How it works is that you have a set amount of “Political Capital” each turn, which you then spend on implementing new policies, or changing/cancelling existing ones. This is going to be a true test of your management skills, as you will find at the beginning of your term in office that the country is facing plenty of problems for you to tackle. As well as that, you also need to be wary of your funds – the economy will take a serious downfall if you allow the country’s deficit to get too out of hand!

Each turn will show you how the state of the country has changed following your policy changes, as well as informing you of any situations that arise. And you will also be informed by any potential plots that might be underway … it’s impossible to keep everyone happy, and some groups may resort to extreme measures if they are displeased with your leadership.

On top of this, your cabinet members may decide they don’t like the way you’re leading the country – something you’ll want to keep an eye on! Your cabinet members are the ones who generate your Political Capital, and they will generate less for you as they get more displeased with your actions. Each one has loyalties to different demographics, and if they don’t like you, then the cabinet member won’t like you either. If you can’t satisfy them, you’d better get someone else in who is more suited to your play style!

It can be very tricky to keep everything perfectly balanced – there will almost always be something that comes out of no where to throw a spanner in the works! I could be running a perfect country, and yet someone (usually capitalists…) will still see fit to plan my assassination.

Election day is the other possible way for your leadership to come to an end – as important as it is to make changes that are beneficial to the country, you also have to bear in mind what the voters think! Implementing too many policies that annoy the public will spell disaster for you once election day comes around.

So all in all, this has become one of my favourite simulation games – and I daresay it’s even managed to teach me a thing or two about politics!


  • Platform: PC
  • Release Date: 14/10/2013
  • Genre: Political Simulation, Management

Posted in Old Games

The Legend Of Zelda: Ocarina Of Time

This game will always have a special place in the gaming vault that is my heart.

It was the first game I ever played from the Zelda franchise, and it was the first game that I truly loved, securing the title of my favourite game ever (until Breath Of The Wild stole the title!).

As a child I was unable to complete the game, so I didn’t see the whole plot unfold until I tackled it again in my teens. Watching the credits roll felt like the perfect end to the perfect game, with a beautiful track and a gathering of all the characters you met on your journey. It was enough to bring a tear to my eye as I completed my favourite game for the first time, particularly as it took such a long time for me to actually accomplish this! I always find it quite upsetting to see Navi leave Link to return to the forest – it seemed bizarre and quite heart-breaking that after their incredible journey together, Navi would just disappear.

Speaking of Navi, it’s very possible that I’m the only person who has played this game that actually liked Navi. I thought she was a good companion character, and I suppose I found her to be a very helpful guide as a child. I thought it was nice to have a companion with you on such a long and perilous journey through Hyrule. Without Navi, Link would be completely alone until he visits the likes of Kakariko Village and Hyrule Castle Town.

Ocarina of Time gave me (and many others) my first taste of an open world, and it felt so good to explore. Travelling across Hyrule to see all the different areas there are to explore, trying to get to Hyrule Castle Town before they raise the drawbridge and night, fighting off hordes of Stalchildren if you’re caught out in Hyrule Field at night (or spending the night in the river where they can’t reach you if you’re not feeling up for a night-long fight), meeting all the locals of the settlements and seeing what they have to say, or what you can do for them. It actually holds a lot of parallels with modern day open world RPGs.

Ocarina of Time is split into two parts. The first part of the game where Link is still a child, and the second part which takes place 7 years in the future after Link is sealed in the sacred realm until he reaches an age where he can wield the Master Sword to defeat Ganondorf, the main antagonist.

This also adds an interesting element to the gameplay, as you have different tools available to you depending on your age. For example, Young Link has access to the boomerang and the slingshot, and can crawl through small holes to reach new areas. Adult Link has more advanced tools and weaponry such as the hookshot, the bow and arrow, and the megaton hammer.

The game also features a host of dungeons to be completed, some as Young Link and some as Adult Link (and one dungeon requires you to enter it at both time periods!). The dungeon format is fairly standard for the Legend of Zelda series. You explore the dungeon, fight enemies, solve puzzles, fight a mini boss which will get you a new item, this item will help you progress to new areas of the dungeon, and ultimately help you fight the boss at the end of the dungeon.

The bosses steadily get harder as the game goes on, and personally I think they’re satisfying to beat. They’re not too difficult, but provide a fair challenge.

In 2011, Nintendo gave us the 3DS remaster, and it is such an unbelievable treat! As good as the game was, it only got better with beautifully updated graphics, some tweaked controls such as the ocarina (which you will use frequently) getting it’s own touch screen button, instead of having to take up an item slot, and filled out environments! The game world had a complete rework with all sorts of environmental items being added in to make the areas look like they are truly teeming with life.

What else is there to see about this game? My love of video games stems from this masterpiece, and as such it will always be a special game to me.


  • Platform: Nintendo 64, Nintendo Gamecube, Nintendo 3DS
  • Release Date: 21/11/1998-18/12/1998 (Region Dependant)
  • Gamecube Release Date: 28/11/2002-03/05/2003 (Region Dependant)
  • 3DS Release Date: 16/06/2011-30/06/2011 (Region Dependant)
  • Genre: Fantasy Adventure

Posted in New Games

Marvel’s Spider-man

Now, I’m not here to get into the politics of the best Peter Parker portrayals … but if I was, I would tell you that this game gives us the best Peter Parker I have seen! (Closely followed by Tom Holland!)

I can’t get enough of Spiderman, I think he is an excellent superhero in every way, his awkward humour is second to none, and his personality is strong enough to make you forget he is just a character!

What I’m basically getting at, is that a Spiderman game is TOTALLY MY JAM.

This is by far the best Spiderman game that we’ve had so far in my opinion, featuring a slightly older Peter Parker with all the fun humour and awkward geekiness that we have come to expect from the web-slinging hero!

The gameplay here is phenomenal, the web slinging is very satisfying, and gradually gets better as you gain speed through level ups. You also have a a large choice of new moves and upgrades available to unlock as you gain levels.

As you can imagine, there are lots of things for Spidey to do around the city! There are lots of enemy bases to be cleared out, crimes to be stopped, referential collectibles to find, challenges to complete, and plenty more. As you complete these various tasks, you will also be able to unlock new suits that you will most likely recognise if you are a fan of Spiderman.

Honestly, there isn’t a single part of this game I haven’t enjoyed. I just love swinging around New York City as Spiderman, I love watching the startled pedestrians fall over as you land next to them from a great height, I love watching the story cutscenes unfold with all of the familiar faces we know so well, and I love tackling the Spiderman’s various enemies with his assortment of gadgets and skills!

You might hear a familiar voice as you’re swinging through the streets … None other than the infamous character J. Jonah Jameson! You can expect to hear him shouting about his ludicrous thoughts and opinions about Spiderman on his podcast – provided you haven’t turned it off in the options menu! Personally I find it hilarious, listening to the callers talking about how Spidey saved them and does so much for the city, and Jameson tried to put his negative spin on it.

As of yet, I have not played the DLC, so I can’t pass comment on how that is. I do know that it is definitely DLC that I will be getting though, if the rest of the game is anything to go by, then it will most certainly be worth it.

I’m not sure what else I can say about this fantastic game without making myself sound like some star-struck goof (did I successfully hide my unending love for Spiderman?) so I’ll just say this. FULL RECOMMENDATION.


  • Platform: Playstation 4
  • Release Date: 07/09/2018
  • Genre: Action, Adventure, Super Heroes

Posted in Game Lists

My Top 10 Protagonists

Protagonist’s are pretty important. More often than not they will be the one on a game’s box art, and they’re the ones who you will be spending most of your time with in-game. Getting a protagonist right is a pretty crucial part of designing a video game – who wants to play a game where they hate the main character?

So I thought why not share some of my favourite protagonists, and the reasons why I love them!


10. Jonathon Reid

Vampyr’s Jonathon Reid is an intriguing character. Besides his devilishly suave fashion sense that puts my wardrobe to shame, and his cheek bones that are sharp enough to be used as a weapon, he has an internal struggle that he must come to terms with as you progress through the game.

As a doctor, he is sworn to cure the sick. But as a vampyr, he is thirsty for human blood. This rather different plot point means that you have the option to decide what the good doctor will do, and how he will react to the various opportunities that are presented to him.

In general, I just really like Dr Reid’s character design, and he would probably be among my top picks for potential cosplay ideas … if I could actually grow a beard as slick and suave as that!


9. Max Caulfield

I find Max Caulfield way too relatable. Awkward? Yep. Geeky? Yep. Takes too many selfies? Yep.

Because of this, I feel like I developed a quick connection with Max as I played through Life Is Strange. I found myself feeling incredibly sympathetic towards her choices and problems, making the gameplay all the more impactful for me.

In particular, there is one scene which destroyed me, the end of Episode 3. It was so heartbreaking, because I knew that I would want to do the same thing for my friends, as she did for Chloe. Seeing the consequences of these actions was devastating, and it was enough to make me cry (a rare occurence – kudos to you, Life Is Strange).

So the main reason why Max finds herself on this list is for using her relatable personality to build up our connection, only to tear me apart with phenomenal story-telling.


8. Villager

The Villager. He/she doesn’t have much to say (or anything … at all), and yet they’re full of personality!

In Animal Crossing: New Leaf, the villager is in fact the mayor of the village! And what a good mayor they are! Pulling weeds, planting flower bed, bringing in new and exotic fruits, investing in the development of the town, donating bugs, fish, fossils and artworks to the museum, and still finding the time to wander about the village, greeting the residents and checking in on them, doing the occasional favour for them and forming lasting friendships… what? That doesn’t sound familiar to you?

That might be because you know the villager from Super Smash Bros. Ultimate! The villager has brought a lot of tools to the fight, like an umbrella, a watering can, a pot, balloons, and even an axe!

Even when the villager is brawling with enemies, they still manage to maintain their sweet disposition!


7. Squall Leonhart

Squall Leonhart of Final Fantasy VIII is my favourite protagonist from the franchise.

He is cold and unfeeling on the outside, but inside he is surprisingly insightful, and even somewhat sensitive. His voice is trapped in his head as he struggles to express himself, so he remains silent and stoic.

As the game progresses, Rinoa Heartilly and others eventually manage to pull him out of his head, and we get to see Squall finally express himself and grow as a person.

On top of this I really enjoy Squall’s design. His appearance meets what you would expect when you think of a “cold, uncaring mercenary”, and his weapon of choice was quite unique for the time of the game’s release – the gunblade!


6. Commander Shepard

Well, why wouldn’t you love Mass Effect’s Commander Shepard?

First, thanks to the Renegade/Paragon system, Shepard can actually be portrayed as two very different characters, who make very different choices through their space journey.

I’m a goody-two-shoes, so Paragon is my preferred option, but I have played a Renegade Shep, and that can be just as fun.

Shepard is also quite the romancer, but then I suppose if you were trapped with the same people on a spaceship for so long, it might be difficult to not want to jump into bed with the person in the next cabin.

With all the different paramour options, it leads to lots of different cutscenes and romance plots which help build Shepard’s character even further.

A galactic hero who is known across the galaxy for his deeds, and can pretty much have whoever he wants. As a certain Cerberus agent once said, “Shepard is a hero, a bloody icon”.


5. Aloy

Aloy, the protagonist of Horizon: Zero Dawn, is another character where I don’t have anything bad to say about her.

She has a spectacular design, with stunning details to her player model. She has a good heart and always wants to help the people in need who she comes across without so much as a second thought.

She is strong and intelligent, and empathetic, with a quiet dignity – she truly is a remarkable character.


4. Peter Parker

Anyone who has read my Spiderman post will know how I feel about this rendition of Peter Parker – I love him.

He looks good with an excellent character design, he has access to a whole wardrobe of Spidey suits (once you unlock them), and he has the goofy sense of humour and awkward social skills that we all expect to see!

I have honestly never enjoyed Spiderman as much as I have whilst I have been playing this game, and that is really saying something.


3. Arthur Morgan

Red Dead Redemption 2’s Arthur Morgan is another character that can be played in a number of different ways.

His appearance can differ so much thanks to the huge variety of customisation options that we have been given, so you can dress him up as a roguish cowboy, or a suave gunslinger, or however you want him to look!

Arthur will be presented with a great deal of moral choices as he progresses in his journey through the West. Sometimes it can be difficult to see exactly what is on Arthur’s mind as he makes these choices … or rather, as you make these choices. Thankfully, Mr Morgan keeps a rather detailed journal, where he writes about all the people he meets and what he gets up to, and even jots down a quick sketch of wildlife and flora as he finds them in the world!

The journal is what truly bonds you with the character, as you read his innermost thoughts about what is going on around him. My first play through I ignored the journal, my second play through I read it as I progressed. The difference in how you perceive Arthur as a result of reading the journal is huge.

By the time you reach the final mission, you know there’s only one way that it’s going to end, and you find yourself not wanting to start the mission. That’s how I felt anyway!


2. The Inquisitor

Again, we have a character that is shaped however you see fit.

With intense character customisation, and things like your race and class affecting the story in various different ways, there are lots of different ways to play as the Inquisitor.

Once again you will have many opportunities to show what kind of character you are through dialogue options and important quest decisions.

I have had several play throughs of Dragon Age: Inquisition, and each one feels so vastly different based on the choices I make, it really makes it feel like each decision you make is important.

Much like Commander Shepard, the Inquisitor has a number of different romance options, and I feel very much the same way about how these pan out – excellent character building, and not just for the inquisitor, but for the romanced characters too!

Also if you’re anything like me, you spend a lot of time crafting the best armour and weapons for the Inquisitor, and tinting them as well so that you truly look the part!


1. Link

Link … which Link?

Link from Ocarina Of Time was the one who got me into the Zelda franchise in the first place, and by extension video games in general. In my eyes, this Link made the famous green tunic truly iconic across the franchise, as he was the first Link to have such a strong character design in game.

Link from Breath Of The Wild has to take top spot though. The Zelda team outdid themselves when designing him! With a huge assortment of clothing options to choose from, including classic green tunics for those who are lucky enough to own the matching Link amiibo, Link can truly look however you want him to look!

This version of the hero also has a lot of skills that have not been seen so far in a Zelda game! He’s a strong climber, able to scale sheer cliffs! And put him in the right clothes, he’ll even swim up a waterfall for you! He can even surf his shield down slopes! If you want a less intense way down, why not just jump and paraglide down?

Link even takes on cooking in this adventure, and he must love it if his little hum is anything to go by! And he loves his food too, with a satisfying tummy pat whenever you eat a meal!

Make sure to watching his temperature though, he’ll need to wear special clothes or drink elixirs to survive in some of Hyrule’s more harsh climates. But the clothes and elixirs won’t stop Link from having rosy red cheeks as he traverses through the extreme temperatures!

One skill he still has not picked up, is one of the most basic skills of all. Speech! I know that Link is mute to allow you as the player to better assimilate yourself as the protagonist in your head, and I guess it works because I have no problem imagining that!

Posted in Recent Games

Until Dawn

I love horror. Like, I love horror.

Switching the lights off, getting the snacks in, and sitting on the edge of the sofa, heart pounding as you anticipate a good jump scare …

So with that in mind, it will come as no surprise to hear that I absolutely love this game.

The game starts with a gathering of friends in a mountain cabin, but events then lead to the tragic death of the twin sisters Hannah and Beth. One year later the friends return to the cabin, and that is when the story truly begins…

There are so many intricacies to the design of this game. The most interesting feature is the butterfly effect, where various choices you make throughout the game will affect the story in different ways later on. Some of these can be trivial affects .. and some of them can be catastrophic!

Another of these intricacies is the relationships between the characters, and their own individual stats. Many of the decisions you make will increase or decrease these stats, and again this can affect certain plot points of the game. For example, if the relationship is not high enough between two characters, someone may be more concerned with saving themselves, and leaving the other person to whatever fate may befall them.

As an intermission to each chapter, you will be treated to a brief session with Dr. Hill. These visits will become gradually more disturbing and seemingly unhinged, and some of the choices that you make with him will actually affect what you might see in the game, which is just another little thing to add to the atmosphere of the game.

You better make sure your fingers are prepared for this game, as you will face plenty of Quick Time Events to keep you on your toes! I’m sure I don’t need to tell you that failing these could prove to be disastrous…

It is possible to have all the characters survive the night, but it is also possible for each and every one of them to die! The game does provide you with incredibly vague hints if you can find them … There are a number of collectibles for you to come across, some of these being miniature totems which will show you a brief glimpse of the future for one of the characters. They may help you avoid an untimely end if you can figure out what the totem is showing you!

You will also find collectible clues scattered around the mountain as you play – each clue bringing you closer to uncovering the mystery of the mountain.

If you’re anything like me, then you’ll find yourself very quickly deciding which characters you like and which ones you don’t, and that will probably affect how you react to decisions and conversational cues. There’s one character in particular who I would actually prefer if she did meet an untimely end … (I’ve no doubt that many of you will feel the same way)

I cannot express how impressed I was with this game, and now we are expecting another of it’s type from Supermassive Games – Man of Medan! This is definitely something that I will be getting at some point, and I’m sure I’ll have plenty to say about that once I’ve had the chance to complete it … assuming I survive.


  • Platform: Playstation 4
  • Release Date: 25/08/2015 (US), 26/08/2015 (PAL), 28/08/2015 (UK)
  • Genre: Survival Horror, Interactive Story-Telling