Posted in New Games

Dauntless

As someone who loves to save money, I often find myself trying out Free To Play games, and most don’t find their way into my regular gaming rotation … but Dauntless has certainly ignored that trend.

Dauntless is primarily a squad based game where a team of up to four slayers are tasked with defeating behemoths. There is a hub area where you can craft and upgrade your weapons, armour and consumables, accept and hand in quests, access the store to browse and purchase premium designs and items, and view your progress towards the “Hunt Pass” (think of Fortnite’s battle pass).

The combat is quite in depth, with quite a lot to learn very quickly. Firstly there are the different weapons – all with their own benefits. You have swords, axes, hammers, chain blades, war pikes, aether strikers and repeaters. All of these have different combos and special abilities for you to master, and on top of that there are also different kinds of damage.

You have basic damage, part damage, wound damage and stagger damage. You need behemoth parts to craft and upgrade your weapons and armour, and you get those mostly by breaking them off of the behemoths after you’ve done enough damage to the part in question. Wound damage will eventually expose wounds which then allow you to cause extra damage, and stagger damage will cause the behemoth to fall over, presenting an opportunity for you to get some easy hits in.

Then you also have the elements to add into the mix. Neutral, Fire, Ice, Lightning, Terra, Radiant, and Umbral. Every behemoth has an element, and all of them are weak to another element, with the exception of neutral. The best way to approach these elemental beasts is to have a weapon of the opposite element, and then armour of the same element, so if you were fighting a fire behemoth, you would want to take an ice weapon with fire armour. The element of the equipment you craft corresponds with the element of the behemoth that the parts came from.

Lastly, every weapon and armour piece have their own individual perks, as well as slots for you to add other perks that you will collect as you level up. These have a wide array of benefits, so you can choose which ones best suit your current needs.

I have really enjoyed playing this game, and at the moment I’m liking the challenge of trying to collect lots of behemoth parts so I can craft all the weapons and armours as I level up.

There are a number of different areas that you could end up in when entering a hunt. The weathers and and environments change depending on the elements of the behemoth, but all areas you arrive in appear battle-torn, with huge spears poking out of cliff sides, presumably from airships attempting to attack the beasts.

I really like the designs of the behemoths themselves – it’s clear that a lot of thought has gone into creating the creatures, and that’s only made more obvious as you start to aim your shots for certain parts of the monsters in an effort to collect the drops you need.

One of the best things about this game is that it is cross platform! As a console gamer, I often can’t play with some of my friends as a fair few of them favour PC gaming, but I have been able to play Dauntless with these friends which has made it all the more enjoyable.

But Dauntless isn’t quite finished yet, there are still some tweaks and changes to expect, and the website even includes a road map for us to have a look and see what is going to be implemented in the future. Here is a link to the page for anyone who wants to check that out: https://playdauntless.com/roadmap/

All in all, this is definitely worth you downloading and having a go, see what you make of it! The game is free after all, so there isn’t much reason to not try it!


  • Platform: Playstation 4, Xbox One, PC (Nintendo Switch release expected)
  • Release Date: 26/09/19 (Official release)
  • Genre: Action RPG, Squad-Based, Hunting

Posted in New Games

Fire Emblem: Three Houses

The first game I want to talk about is the one which has held most of my attention since it’s release; Fire Emblem: Three Houses.

This is actually the first Fire Emblem game I have owned – as is the case with most Westerners, my first introduction to Fire Emblem was in fact through the Super Smash Bros. series. The sword-wielding characters have always intrigued me, so I was eager to get the new game on release after having read into it and seeing what the game is about.

The premise appeals to me in several ways. I love fantasy RPGs, and I’ve always been a fan of the job/class system, particularly where it is possible to change character’s jobs.

You will also be given the choice between Classic or Casual mode when you start the game. I have opted for casual for my first playthrough as a newcomer to the series, simply because the classic mode features “permadeath” for characters that fall in battle – you will not be able to choose them again. I already find myself wanting to start a second file to test out this classic system, and test myself to see if I can actually avoid such a fate for my characters.

I have so far racked up 40+ hours playtime, and most of that is simply through the battling portions of the game. I would say that the battles are highly enjoyable, the different battlefields offer various tactical challenges (reduced movement in desert/forests, reduced visibility in fog, trap/enhancement tiles etc.).

Possibly the most intriguing mechanic for me is the fact that you are a professor in an academy, and your fighters will be your students (as well as yourself). Each week you will lecture and instruct them to increase their skills, which then in turns allows them to learn new abilities and move on to new classes. It is certainly as aspect I have been enjoying, it’s just something different that you don’t see a lot of, and it’s also quite reminiscent of Final Fantasy VIII’s Balamb Garden and their SeeDs.

The characters themselves all have plenty of personality – I have no doubt that you will quickly decide who you like and who you dislike. However there are plenty of opportunities for your opinions to change – there is a support system where the relationships between all characters develops and provides benefits in battle. Once their support levels are ready to increase, this can be triggered through a cutscene between the characters in question. I have actually found myself starting to come around to some of the characters that I was not that fond of, simply through seeing their personal growth in these cutscenes.

All in all, this is absolutely a game I can recommend for any Nintendo Switch owners, I have been having a great time with it and I really look forward to completing it and having another go in classic mode!


  • Platform: Nintendo Switch
  • Release Date: 26/07/19
  • Genre: Tactical RPG, Fantasy